jojoe's Recent Forum Activity

  • Dear Construct 2 Users,

    Before i go into buying Construct 2, i have did some basic tutorials on construct 2 from courses. My Question is do i need to have plugins or addons to make my game commercially good? in terms of the behavior or events and actions for the game?

    I know that game design and logic is needed, but can i do these all with construct 2 and without the plugins and addons? I noticed alot of people using addons for their games and just wanted to clarify.

    Thanks

    If you want sell you game on Steam with steam API you will need some plugins.

    If you project needs Simplex or perlin noise you will need a plugin.

    If you use hash tables you will need a plugin.

    If you want to use HTML frames you will need a plugin.

    If you want to use the HTML5 canvas for blitting pixels then you will need a plugin.

    It all depends on your needs. You might want to try a demo version first. Then you can see what plugins are included.

    [quote:1g17gj8x]Define "no C2 developer has been successful on steam does not mean the rest of us don't have a chance"

    Our Darker Purpose http://steamspy.com/app/262790

    The Next Penelope also sold nearly 6,000 copies since May this year. Not a huge success, but not abject failure by any stretch of the imagination.

    "2/3 projects I have worked on are successful on steam. (Ace of spades, Running with Rifles) It is not as hard as some people think. It just takes hard work is why most people are failing."

    If only "hard work" is all it took...

    Has it been on the top 10 sales page? Running with Rifles and Ace of spades both made it to the top 10 list sales list.

    And all we did was work hard for our steam success.

    Maybe you need to work harder?

  • I use Dwolla : https://www.dwolla.com/

    Some people like Paypal, but they play games with your money, and take a huge cut.

    Check this out :

    https://developers.dwolla.com/dev/docs.

  • I think Ashley still maintains the free version even. He is very proud of his work. I think he will keep this updated, as much as possible as far as keeping it bug free. I just don't think there are any more features to be added.

    I defiantly got my money out of C2 so far. I will be buying C3. I love how it is focused on 2D rather than trying to be the "Be all, end all" solution like Unity for 2D games. 2D with Unity was an afterthought. The tools are all geared for 3D.

    I also like the quick responses to (actual) problems. Most software I have bought through the years have nameless faceless tech support with no way of contacting the core programmers or designers.

    anyway,

    +1 for I bet Ashley will support if for a long time.

  • Glad to help

    It is an old webpage trick I learned when I was studding CSS.

  • Hatred, they got it on a Groupee bundle. You can grab it for around $5!

    https://groupees.com/damned4

    I have played a lot of horror games, and violent games, but this one really takes the cake. Even after playing it for an hour, it still makes my skin crawl. Only other game to do this to me was Manhunter.

    Bundle comes with some music, and some indie-filler /turdware. Hatred is worth the $5 , the rest of the package is pretty bad.

    Just because no C2 developer has been successful on steam does not mean the rest of us don't have a chance.

    I dont meant to be rude, but the C2 games on Steam have better counterparts on Kongregate for free. I even saw one developer make an entire presentation on why they did not get anywhere on Steam. They followed the tutorials, they followed all the advice, they read all the books, and they studied the market. They forgot to account for the fact that most people do not play platform games on their PC. There is no successful Platform game on the recent market to speak of. Mainly because there are millions of them available for free.

    Long story short. You can't just wrap up a turd and sell it on steam anymore. I defiantly agree there. The user reviews will have your projects going down in flames on the first day you release it. What looks great as a mobile app, turns into a "Crappy ported mobile game" in the steam reviews.

    If you watch the steam sales page you will see the guys who are "marketing for a demographic", will fail each and every time. Game developers that are focusing on just making a good, fun game Do usually succeed , if they have a decent enough product.

    Take a look at Rocket League. They are not focusing on a single demographic, or market, and the are hitting ALL OF THEM. They have been on the top 10 page ever since the release. They are using the Newbie multiplayer and controller templates. The game is extremely simple, and yet it outsells games like Grand Theft Auto 5 on certain days. Simple games can make it, and they can make it big. It just takes a lot of time and work.

    Being able to sell a turd for millions like Flappy bird is a mobile only phenomena. Most mobile developers dont have a chance on steam because they are not serious. They think they can put 0 effort into it like a mobile game , and reap the rewards of people who actually spent time making a full game.

    Well anyway +1 for this plugin. I hope it comes to light soon. I think that people do have a chance on Steam if they are willing to work hard for it, and not rely on a single stupid gimmick.

    2/3 projects I have worked on are successful on steam. (Ace of spades, Running with Rifles) It is not as hard as some people think. It just takes hard work is why most people are failing.

  • You can also De-compile flash with this:

    http://www.swftools.org/

    It can make images, or you can pick apart an entire flash game.

    Big shops use Fume FX, but the license can be steep.

    https://www.afterworks.com/FumeFX/Overview.asp#

    Comes in aftereffects, maya, and 3Ds.

    I would also like to add that Blender has a full fluid simulator, that lets you use particles too, so you can do awesome splash effects and water ripples. (nice for splatting bugs, or blood splats for zombies.)

    Be sure to check out the baked Physics in blender too, you can animate things falling over, or bounce. Neat for explosion effects 8)

    There is a really cool application that has a C2 plugin called Spriter. With that you can import the animations, and even the sound effects. It can also render still frames.

    Are you for real too? Or maybe you just felt a big need to add some more nonsense to that specific quote I made.

    Oh it was satire? Ok, I am sorry, my English is not that great. I did not know you where just saying non-sense to be funny,

    MadSpy,

    If you market it I hope you make lots of money

    I will be your first customer! (please keep it under $200.00 though, I am on a budget)

  • Blender is great for this:

    Subscribe to Construct videos now

    You can learn that in 3 minutes.

    There are others like WAX, and Sony has a special effects package.

    There are even free ones online like this one:

    http://onebyonedesign.com/flash/particleeditor/

    Texturemaker has one that will calculate seamless loops, but it does not work on modern PC;s . you need a windows XP computer to use it.

    "Without steam support = no serious game developers".

    Are you for real?

    Do you even know what Steam is?

    He wants to publish his game with the biggest game vendor on the planet, and you question if he is real or not?

    The biggest place on the PLANET to have your game listed, That is what steam is.

    Scirra is really missing the ball with this one. (I have a feeling it is going to be a Construct 3 exclusive though. )

    Meanwhile, On Unity developers site:

    https://www.assetstore.unity3d.com/en/#!/content/2211

    Game maker:

    http://docs.yoyogames.com/source/dadios ... index.html

    MadSpy

    I know C# a little bit, what do you need to make this plugin 100% your code?

    If you want to sell it as a 3rd party package, then let me know, I might be able to help you.

    Any developer that has PC , Linux , or Mac versions planned will probably buy a copy.

    (Or move their serious projects to Unity like I did)

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  • Here you go:

    https://mega.nz/#!xNQgmb6I!1UEOyFgl5zgX ... g8CwO4Yc94

    Just type something in the box, and you will see how it works.

    They are just 2 instances of the same text, only different colors. i do 2 examples with different offsets.

    Otherwise try using a sprite-font, then you can pre-render shadows.

    Hope that helps.

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jojoe

Member since 29 Dec, 2012

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