jojoe's Recent Forum Activity

  • If you know how big the loop is you can just do a compare 2 values, and check if you are on the last iteration of the loop.

    if loopindex=10 then whatever....

    Also C2 reads things sequentially. If you stack one loop on top of another loop, it will execute the top loop before the bottom loop. So you really don't need to know when it is done, the next condition will not execute until it is done. Most of the time you can stack them together.

    If you are using a function you can also use the return value thing to flag when things happen.

  • There is no right way. You users will hate you no matter how you implement it.

    Jokes aside, I think you need to look at the URL you are using for the product. It does not seem to have anything defining the protocol. (HTTPS, HTTP, FTP...)

    Try adding http:// to the front of the URL

  • Yeah, you can use a bubble sort :

    https://en.wikipedia.org/wiki/Bubble_sort

    Sort of complicated. Is this for a commercial game?

    You can use the dictionary object for some more advanced sorts.The array is limited to 1 sort iirc.

  • Seems to be working fine for my editor. I tried loading some of my old files and they seem to be working too.

    Can you post a Capx so we can help you bug hunt?

  • I highly reccomend UNity + Playmaker. But a 100% free to learn option is also U4E by Epic. It has a blueprint system, a Shader editor, and a easy to use map editor.

    https://www.unrealengine.com/what-is-unreal-engine-4

    Check out the community. there are lots of little projects you can join to learn.

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  • Click on the store button, you can buy it in the store IIRC.

  • Try removing the windows border and doing a full-screen border-less window.

    {
    	"main": "[[[previewurl]]]",
    	"name": "[[[name]]]",
    	"window": {
    		"toolbar": false,
    		"width": [[[width]]],
    		"height": [[[height]]],
    		"position": "center",
    		"show": false
    	},
    	"node-remote": "[[[remotehost]]]",
    	"dom_storage_quota": 50,
    	"user-agent": "Mozilla/5.0 (%osinfo) AppleWebKit/%webkit_ver (KHTML, like Gecko, Chrome, Safari) NWjs/%nwver",
    	"chromium-args": "--disable-extensions --disable-plugins --disable-internal-flash --disable-popup-blocking --enable-gamepad --enable-html5-camera --allow-file-access-from-files --disable-software-rasterizer --ignore-gpu-blacklist"
    }[/code:1x4o7tbg]
    
    Replace your:
    C:\Program Files\Construct 2\exporters\html5\nwjs\package-preview.json
    
    with the above code, and you can test it without borders. Be sure to set the window X and Y to 0, and the resolution you desire.
  • jojoe

    'Made some neat ocean effects with it!'

    Nice example..but your project uses Noise.js plugin!

    The level generator is noise.JS, but the water effect is yours

  • Cap you please post a capx?

    I have terrible English, it would be easier for me to look at your document than try to guess from your description.

  • Reminds me of an old game called Darius

    https://en.wikipedia.org/wiki/Darius_%28video_game%29

    Add mechanical fish, and i will be the first to buy your game <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Be careful. Make sure you do not give them your source files. And watermark your graphics. They do not need that to evaluate your game.

    Be careful with your wording... Never use the phrase "i am giving this to you", or anything else that might hint that you are trading the ownership of your game.

    China in general should be avoided as a business partner. Nigeria comes is a second. Brazil a close third. But that is a just a personal preference, formed by experience.

  • TRy running the samples that come with C2 on your phone. You might notice that nothing runs without lag.

    I ported my project to android and could not figure out what was wrong. Then i tried compiling the endless platform jumper template, which was under 10 events. It did not even want to run for me at first.

    It might not be C2 lagging , it might be the Phone. Try testing on another device, and you might not see as much of a problem.

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jojoe

Member since 29 Dec, 2012

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