Check your exporter documentation, There might be a way to do it. I only use Node webkit.
Use NW.js plugin.... It is the new name for Node Webkit.
Not sure exactly what you are looking for but this might be helpful:
https://www.scirra.com/tutorials/67/del ... dependence
There is a target frame rate setting too, but I dont think that will lock your frame-rate.
Be verry careful when you do this. Especially if you are thinking of selling on steam. There are verry high profile people who will trash your game if it is not to their expectations:
http://store.steampowered.com/curator/9 ... te-Police/
I subscribe to them, and they let me know right before I buy a game if it is frame-rate locked.
Might want to list this in the Plugins section so people can find it easier.
I know it is far more important than other people's plugins, but people will be looking there as they are shopping for plugins. Maybe you can talk to a moderator or Sciarra to get a sticky thread, or some sort of elevated status so it stands out more than the others.
Nice work, I might try it later today.
That plugin only works with sprites , and inside the sprites bounding box. iirc. It might work with backgrounds too.
You can use this to open the capx if you need to recover any graphics or if you want to try repairing it.
http://www.7-zip.org/
Maybe need to file a bug report.
Get the sprites angle. it is SpriteName.Angle if you use it in an expression.
Hope that is what you are asking.
Try making your sprite 2 times as big as you want it, then scale it to 0.5 in game.
This is how Zbrush does it's AA.
So if you want a 32x32 in game, make it 64x64 in your editor.
Hope that is what you wanted, my English skills are not so great.
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Does this problem happen in Chrome or Firefox? I get the lag in Firefox. My only solution so far is to just test in Chrome.
I hope someone has the solution for this. Maybe it is not a browser problem like i am thinking.
Sorry for the Delay:
I should have posted that in my first post, I am verry sorry about that.
Just interested if any of the mods have any idea on whether or not — 's modified version of this plugin should be made publicly available...?
The silence makes me feel like Scirra is already working on something bigger and better. Well, that or it is going to be an exclusive for Construct 3.
I could possibly just convert them into text arrays and separate them with ";" for example "1;2;3;4;5;6;7;8;9" but I 'm not sure how I also need to be able to locate their index and update them as strings and need to be able to do arithmetic on these
I could possibly just convert them into text arrays and separate them with ";"
for example "1;2;3;4;5;6;7;8;9"
but I 'm not sure how
I also need to be able to locate their index
and update them as strings
and need to be able to do arithmetic on these
I think BlackHornet had the best suggestion by using an array. If you cast them into string, then you are going to have to cast them back into int or Float.
Member since 29 Dec, 2012