jojoe's Recent Forum Activity

  • I was wondering if anyone has a quick and easy way to convert a RGB value into the C2 format.

    Usually I get 3 values ranging from 0-256 when I am testing for color values.

    In C2 I am using the setColor and setTint effects which have a RGB system that ranges from 0-100.

    Eg. Neutrail gray RGB is 128,128,128... In C2 it is 50,50,50.

    Does anyone have a slick and easy way to convert a Construct 2 ,0-100 value into a RGB, 0-256 value?

    Thanks in Advanced.

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  • I am using node webkit to make a small application. i was wondering if we could remove the OS's window elements. (border, titlebar, close button etc...)

    TIA :)

  • 2.0 Update Bump. Re-wrote the first post with new files and videos!

    This is a complete re-write! It is very user friendly now.

    If you want to try a web version, I put it in the Scirra Arcade in the example section:

    scirra.com/arcade/addicting-example-games/6927/1-hand-edit

    I am getting some new web hosting, I will post a working web version as soon as I get my new domain registered.

  • Set X to : round(sprite.X/gidsize)*gridsize

    So for a 32 grid: round(sprite.X/32)*32 . YOu can use the same formula for snapping stuff to the Y axis too.

    To make them "fall" on grid increments, use a move +Y:gridsize

    Any other movements, have only at the gridsize, and it should never need to be set on the grid again.

  • <img src="https://photos-4.dropbox.com/t/0/AAA9GR9ooEO2kkZZPjqDprKk4HxZRNaxUZ0qTrFgbFWsaQ/12/1660874/png/2048x1536/3/1378422000/0/2/thumb.png/ne2sn4CiYiy417lEpyyNl_9W9XcEsZ5nqLgEYKe-ycc" border="0" />

    1 Hand Edit is a small bitmap editor (.png) / animation application. Most of the tools are controlled by the mouse without the need to touch the keyboard, or switch tools. Select, draw, move, delete, darken/lighten, and color changing are always available with a simple click or mouse gesture.

    Features:

    Non-destructible pixels. In draw mode you can not paint over an existing pixel by simply clicking on them. This safeguards from accidentally painting over existing pixels. (to replace a pixel with the palette color just right click to delete the pixel and left click to draw the new pixel with current color.)

    Drag-n-Drop Pixels make the animation transitions from frame to frame really fast.

    Quick shading with the mouse wheel- Any selection can be brightened or darkened by simply rolling the mouse wheel.

    Tool pallet that stays out of the way. Move the mouse to the edge of the screen to see it.

    Tiny, only takes up a tiny bit of your desktop.

    10 quick load/save slots with Thumbnail preview. View your entire animation while you work. No shuffling windows and toolbars around. Everything you need to see is right in front of you.

    Drag and drop save. This was originally a workaround, but I thought it was a really minimalistic after using it for a while. I like it much more than the HUGE windows open and save dialog. Most of the time I have a folder already made before I start my animation. Control-S, Drag-n-drop, f-2, type in file name.

    File:

    dropbox.com/s/990zu49tdv3qumi/1%20hand%20edit.exe

    Overview Video:

    youtu.be/FZnerWwzGgs

    Quick animation:

    youtu.be/TdvlAFhFC4c

  • What a cool effect.

    This is not as nice looking but should give everyone the basic idea.:

    -=File deleted=-

    What an awesome trick nemo Thanks so much for sharing.

    I think I may use something like this in my underworld levels 8)

    EDIT : here is a new one:

    dropbox.com/s/e01ib8jv8km90tf/lightandoccluder.capx

  • What an awesome collection. You are very talented!

    Thanks!

  • In my studio I use Inkscape, Gimp, Blender, and Zbrush to make 2D graphic tiles.

    Most of my recent work has been only done in Blender, using Gimp for a small tweak here and there.

    As far as Seamless tiles are concerned I have been using Neo-TExture Edit. It renders 100% seamless textures.

    If you have a little bit of money you might want to replace NeoTextureEdit with Genetica.

    neotextureedit.sourceforge.net/download.html

    To use Inkscape for pixel art I make my sprites 256x256 and the pixels I make 32x32 squares with the grid turned on. Make sure you turn off Anti-Alias or you will have problems with colors bleeding. Then scale them in Gimp with the scaling mode set to NONE.

    Recently I made my own in-house pixel editor. It has the cool features of GIMP and Inkscape , ,plus a couple I have never heard of before. My favorite is the ability to move the pixels around freely, and the way the color changes can always be recovered while animating.

    You can find one version in the Scirra arcade, but the arcade does not seem to allow POP-ups... So i need to release a node-webkit version.

  • I am having a hard time getting the grid configure properly. I set the x and Y and when I press enter it closes the dialog and either only does the height or the with changes.

    How I have worked around it was the button on the top right that keeps the menu open at all times.

  • > That's not really an issue to be concerned about I don't think. Any game can be changed/hacked, even the most successful ones are (minecraft, skyrim etc.).

    Neither of the games require hacking to change those, they allow users to mod. You don't see a ton of Mass Effect mods or changes, because they are harder to change.

    masseffectsaves.com/mods.php

    Or maybe it takes a lot more effort to produce the content. Making a 8 bit texture for some cube man is a lot different than sculpting a normal map, and tweaking a bunch of shaders for a next gen game.

    EA does nothing to stop or hinder Mass effects mods.

  • I am having real troubles with the new Load and Save system.

  • I am using a free 3d application called Blender. Great for nice 3d looking tiles, and easy animated sprites.

    blender.org

    Neotextureedit is handy for making seamless tiles too.

    neotextureedit.sourceforge.net/index.html

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jojoe

Member since 29 Dec, 2012

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