jojoe's Recent Forum Activity

  • Yeah, I did not see how to shoot either, maybe a quick text at the beginning telling the key bindings.

    Looks really cool. You are on your way to making the next Doom 8).

    I like shooting square things. Square things killed my family, and enslaved my dog <img src="smileys/smiley6.gif" border="0" align="middle" />

    Looking forward to seeing what this sort of game evolves into.

  • Impressive resume!

    I am an animation teacher. If you do not find a team, maybe we can work together on a commercial game sometime.

    I have a feeling you will not have any problem finding a team, you have some nice projects that you have worked on.

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  • Thanks for looking into it :)

    I recorded a proof video.

    dropbox.com/s/0pe5wuubay6d99z/bug.zip

    First I load from the preview, next I load from compiled version.

    <img src="https://photos-2.dropbox.com/t/0/AAAHbBvi82nggxQpHPmxRoiwTvPHMP13_oFaGcRuP6MHbw/12/1660874/jpeg/1024x768/3/1378746000/0/2/1378738386667s.jpg/JEJhj2DbSTOjaG6RXo3nnvP13rVQeI299eIM-cFUieM" border="0" />

  • Link to .capx file (required!):

    dropbox.com/s/k5mkfr7cavpe8zx/AnimationViewer.capx

    Steps to reproduce:

    1. Run in C2 node-webkit preview.Drag and drop folder filled with .PNG files on the window. It should start the animation playing.

    2. Compile with the Node-webkit exporter.

    3. Run, drag and drop folder... it will open a webpage with the URL's to the files rather than running my program, and playing the animation.

    Observed result:

    Seems that loading folders is different in preview mode Vs. compiled node-webkit version.

    Expected result:

    Run my program, not serve me URL's of the folder.

    Browsers affected:

    Chrome: NodeWebkit

    Firefox:

    Internet Explorer:

    Operating system & service pack:

    win 7, most current service pack

    Construct 2 version:

        r143

  • You can also use the Function plugin for things that all of the bots will share too.

    If everyone shoots bullets, you can have the bullet setup all in 1 function "shootBullet". Rather than having the action blocks for the "add bullet sprite", "add muzzle flash sprite", "reduce nearest bot ammo -1","PLay bullet shoot sound", "alert friendly player bots to gunshot location"...

    You can see it adds up really quick.

    I put off learning the function plugin until recently. I wish I would have read about it first, it would have saved me a lot of time debugging all my copypasta.

  • If you know how to make a socket server for multiplayer games, I would be willing to trade.

  • There are emulators for Commodore 64, some even online.

    They had a BASIC interpreter, and making sounds was very simple.

    Here is a quick guide:

    lemon64.com/manual

    When I was 9 years old, I wanted to make video games. In one weekend I learned how to plot my own sprites, and how to make some obnoxious sounds.

    I think some of the Emulators will do the old PET and VIC 20 as well.

    CSS64 will dump the sessions sound or video into a OOG file IIRC.

  • Just had a thought while I was debugging. Bookmarks are REALLY awesome in C2 for this.

    Maybe incorporate a sort of URL system for the Bookmarks so we can make "Portals" between Event Sheets.

    As we are making our apps we can leave little breadcrumbs. Say I have all my keyboard controls on one page , and all of my tool functions on another page.

    When I make the hotkey for "Fullscreen" I can leave a "portal" bookmark that leads to the appropriate Event Sheet , and function. It should also work the other way... If I am on my function page, I can click on the end portal, and jump to the keyboard binding event sheet. Works the same way as URL's and Anchors on webpages.

    This would make Debugging a snap. It would also relieve my poor aching mousewheel finger. :)

    Hope this feature makes it. Some of my sheets are getting really HUGE. It would also make so I do not need the bookmark pallet floating around on my screen.

  • Shows that C2 is a "God Tier application". When Blender first tntroduced the backup feature I thought it was a complete waste of diskspace and CPU power. 7 years later I think it has saved me atleast once a week.

    THis is one of my favorite C2 features as well.

  • GeometriX , Thanks so much :)

  • Here is a quick little example of lines.

    Drag and drop the green point anywhere on the canvas, move your mouse away from the green point and left click to draw a line between your mouse pointer and the green square.

    The line is just a 8x8 sprite that I moved the center to the far right edge. To draw the line I have the line face the mousepointer, and set the scale to Height 1 (or whatever line thickness you want, and for the X I use the distance between the mouse pointer and the center of the green point.

    The example is far simpler than this explanatin :)

    https://www.dropbox.com/s/aa4f68o8mmw712s/makeline.capx

    hope that helps :)

  • the Martin, Than you so much!

    I had a feeling it was something simple. This will really help me out :)

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jojoe

Member since 29 Dec, 2012

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