jojoe's Recent Forum Activity

  • Wow! That is really cool, Thanks Ashley <img src="smileys/smiley1.gif" border="0" align="middle" />

  • alextro,

    Thanks! I am trying to get the sprite viewer to launch from inside the editor. If i get that finished there will be another update. It will cut down on the 2 package sizes because they will share the same DLL and asset package. It should cut the download in half, and Keep everything in one tidy little package :)

    It is 8x8 because that was the specs for the game i am planning. 8x8 maximum for the body, and 8x8 maximum for the head. I put them together in-game.

    The next full version will actually be the matrix editor I am working on . I am including a small animation module, so modders for my next games will only need to learn 1 application.

    The matrix editor is to make little houses and dungeons that will be randomly generated around the map. The houses and dungeons will consist of pre-made room's (matrices) that will be glued together semi-randomly.

    There will be Solid walls, a Background drawing tool for floors and terrain. A light tool for adding lighting sprites, and light effects, and a tool for adding "prop" tiles. And yet another tool for AI pathnodes.

    For making the animated characters the user will just need to select a solid texture, and color, and click the animator button to see the frames, and the animation viewer.

    The grid can be set all the way up to 32x32, and the new selection tools will make animating large sprite a lot easier.

    Hope to have this ready sometime next week. I have the solid tiles all in there, and drawing. I have a Themeable GUI, just middle mouse button to change, and auto-save the Theme for you.

    here is a peek:

    <img src="https://photos-3.dropbox.com/t/0/AADgCHZlVM-9-OmOKL6Xvrz_KHLugdhgVKbKpEm6_GRWQw/12/1660874/png/1024x768/3/1378807200/0/2/MapEdit.png/ud8SRyzsURJmzf49Ck4yZ-edcCX0_GJqcM_De2YqiPo" border="0" /><img src="https://photos-3.dropbox.com/t/0/AADgCHZlVM-9-OmOKL6Xvrz_KHLugdhgVKbKpEm6_GRWQw/12/1660874/png/1024x768/3/1378807200/0/2/MapEdit.png/ud8SRyzsURJmzf49Ck4yZ-edcCX0_GJqcM_De2YqiPo" border="0" />

  • Nice atmosphere and graphics. May I suggest going over this:

    cyberdog.wikispaces.com/WALKCYCLE

    I really like the intro, and the ambiance. It is a wee bit too dark though at first. Maybe give your guy a lighter or a small candle using thsi effect:

    scirra.com/arcade/addicting-example-games/16/html5-lighting

    Great story telling. I have a feeling you are going to get a nice fan base with this one.

  • Most of my sprites are 16x16 or 32x32 only.

    Is there a way to change the default image size the sprite editor uses?

    Thanks in advance :)

  • dwolla is a much better way to go.

  • alextro, Thank you :)

    Video is fixed, and I updated with a Circle select, just hold shift MMB.

    There is also a animation viewer I made, you can get it here:

    dropbox.com/s/5s0t5q3y4doowf2/_AniView.exe

    The drag and drop does not work, but everything else does, just clik the blue disk to load the folder your animation is in to view it :)

    The updated file cane be downloaded here:

    dropbox.com/s/990zu49tdv3qumi/1%20hand%20edit.exe

    I will try ti integrate the animation view later tonight :)

    Thanks again alextro! :)

  • splumsy, Cool application , thanks for the link 8)

  • Website version > Steam version.

    My only steam complaint is the lack file association with the steam protocol. It is only set up to summon games, not pass on CLI information like what file comes after the URL's EXE call, and command line switches (unless you set the switches in and launch from Steam itself to give switches)

    It is a really sad oversight from Valve. I do not think it is impossible to fix though.

  • I was just wondering if we could get an Alias for the "/" and "\" characters that dynamically change depending on the Operating system it is running on.

    I see there is a way to test for the browsers OS, but doing a separate function for windows and every other OS on the planet seems like a real pain.

    If we had some sort of Alias for "\" that switched dynamically , it would really make things simple it seems.

    C2 would be a true 1 button multi-platform publishing application! <img src="smileys/smiley1.gif" border="0" align="middle" /> (node-webkit)

  • What a cool twist. I like the detonating bullet idea.

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  • I thought I would be too late, I was just coming abck to say I got Deep Space 3!

    Thank you very much :) I did not try the other keys, they might still be valid.

    Thanks!

  • well, I almost got one, Origin updating... Worst Service ever lol!

    Thanks for sharing this with us :)

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jojoe

Member since 29 Dec, 2012

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