BluePhaze's Recent Forum Activity

  • Create a global variable that tracks the on/off.

    Create an event that changes the variable whenever the button is hit. So for example:

    On touch myButton

    If myVariable = 0

    Set myVariable = 1

    else

    Set myVariable = 0

    Then for the state of the button, set the frame to match your variable.

    myButton animationFrame = myVariable

  • Letterbox scaling is not good fro publishing to mobile devices. That is where the scale outer/inner come into play usually to avoid odd scaling issues like the black bars which will keep you from getting published on Android and iOS. They really don't like black bars.

  • I create sub directories under my main site directory and then use Filezilla (FTP) to upload my exported game files to the directory. So for example if your site is as your link to the game and it should work. You also have to make sure your web host has the correct mime types setup for audio. Read the manual section on audio to find out what settings you need.

  • You also may want to highlight or make items looks more like buttons if you are supposed to touch them. For example on the instruction screens that pop up periodically you have to touch the word continue. Since it is mixed in with all the other text with no real differentiator visually, it took awhile to figure out I had to hit the word itself, I assumed the game was frozen.

  • I also notice that if I hold down the back button to go to the task switcher, then try to come back to your game that it closes.

  • Beaverlicious Definitely Unity3D as ChrisAlgoo said.

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  • Platform and Physics behavior do not work together. You best bet is to work with setting the characters vectorY when your jetpack button is down (Just keep incrementing it while the key is down).

  • I have a few that I would love to make in a more modern style:

    R-Type

    Dragon Breed

    Blaster Master

    Castlevania 2

    Wanderer of Y's

  • Skyrim291 What? That isn't really a very descriptive statement.

  • Also, please use the but reporting template as it makes it much easier to get the required info.

  • Ah, you found an answer, can you then mark this topic (the subject of this thread) with the [Resolved] that way people don't keep coming in to answer.

  • You also need to add logic to any event that would play sound to check the value of togglesound and only play if togglesound is 0

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BluePhaze

Member since 20 Dec, 2012

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