BluePhaze's Recent Forum Activity

  • Kenney any chance you can add items like segments of rope, chain, etc... Little details like that would be of great help especially if the aesthetic matches your existing packs.

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  • Put an invisible object with the scrollTo behavior, put it where you want it to start and the screen will follow it.

  • reinhardius That is what I was trying to say, I couldn't remember which file it was, thanks!

  • Whenever you change BG's destroy the other ones that are no longer being used. Just remember the spot they should spawn at if you need to create new ones.

  • as a good practice to avoid any holes in your logic, I also highly recommend making a variable that tracks if sound is muted or not and using it as part of your conditions that play sounds. For example:

    Condition:

    On Player Collision with HorribleDeathTrap > Set Player Animation to "Death"

    SubCondition: If Muted = false > Play Sound "Player Death"

    Having a variable for Muted will help in those cases where you forget to mute or silence the sounds for some reason. When the player clicks the button that turns mute on or off, it should also set the variable Muted to true or false.

  • It could be that your scaling is changing, try assigning the anchor behavior to the iframe.

  • Similar to the Zelda or megaman scrolling where it follows you and then it stops at a certain point when you are close to the end of the level or a wall. Then jumps tot he next section when you go through the door, etc... there are a few examples of similar setups, search for megaman or zelds scrolling on the forums here.

  • If I remember correctly you have to edit the config files instead of just using the menu options in Xcode. It's been awhile though so I may be wrong. Search the forums there should be a thread or two on it.

  • You could put an object on the foreground to cover the background seam/transition point. Create an instance of the other background you want to switch to, plug it in where the next instance of your current infinite scrolling background would go, and then spawn an object that blocks the view of the transition (Trees, Mountains, etc...)

  • Use an invisible shape as your collision polygon, pin it to your player or sprite. If you need to change it, destroy it and pin a different shaped invisible object to your sprite. Just like using a square or rectangle, but you can use any shape you want.

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  • tomsstudio What do you use for your graphics? I have been using Adobe Illustrator CC (moved away from Gimp/Inkscape)...

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BluePhaze

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