BluePhaze's Recent Forum Activity

  • Don't use button objects as they are different depending on the platform. Use a sprite as your button and use the touch object to detect touches on it.

    For the screen issue there are plenty of posts on the forums about it. Use request fullscreen and one of the scaling modes (scale outer, letterbox, etc...). You want to make your layout sized to fit the smallest screen size you plan to support, but enough overflow (surrounding graphics) to cover larger screens as well. ArcadEd has a great tutorial on this on Udemy.

  • I can't really open any CAPX right now (At work) but I would also look at the export type you used, scale outer might be a better option than letterbox if you can't get it to fit right on the screen. You should also look at the layout size, windows size and the iframe size on the page. It's not just the canvas, but if the game is in an iframe you need to make sure the iframe is the right size. Putting letterbox will still give you borders if the iframe size isn't a good fit for the canvas. The other scale modes help here.

  • There are plenty of people using cocoonJS, most of the "Bugs" are in features that you won't get in crosswalk either. A lot of it is just people not configuring things correctly with Ads. Having 30 or 40 features for iOS and Android is better than having 0 features for them. With Crosswalk currently you do not get any IAP, no Ads, no google play or gamecenter, etc.... Crosswalk is stable, but currently missing a lot of the features you would want to actually make money with your games.

  • josiascaignard you can use events to change the scaling ,etc... in C2 for your spriter objects.

  • And do you have any events which call the request fullscreen event?

  • I have to vote for P as well. This is what I tend to use as it is harder to accidently hit and the letter itself is easy to remember.

  • digitalsoapbox So you are running at 640x360 and it is scaling to show pretty much the entire stage without performance loss and also keeping the graphics very crisp... it is hard to tell from the video but it looks like it is scaling to 1080 without any hickups or visual quality loss. Hard to wrap my head around a 640x360 running at much larger resolutions without any visible perf or clarity loss.... Unless I am reading that wrong...

    Oh and I forgot to ask is it node-webkit or just browser based HTML5 export?

    Oh and also, it looks GREAT! Awesome work!

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  • digitalsoapbox Just a few questions, sorry if these have been mentioned already...

    1. What is the size of the layouts?

    2. What are you using to control the zoom and scroll on the 4 player matches? It is VERY smooth.

    3. Are you requiring controllers to be used? (If so I assume it is not a windows 8 app)

    4. Are you using anything that is specificly webGL (shaders, particles, etc...)

    5. Is this meant to be a PC only game?

    Thanks!

  • thehen this would be a great universal plugin if it works in any HTML5 app as opposed to just the Windows 8 apps. Great Universal Leaderboards, it could even be use to implement tracking for your own IAP since some marketplaces have issues with the restore purchases... you could just track what add-ons, etc... have been purchased by storing them in the Azure database... I see a lot of potential in using Azure across platforms and games.

  • Not sure, I haven't seen anyone try that yet. There may be a thread in the forums on it though, just search for CocoonJS + Facebook

  • There is currently no support for IAP in the crosswalk export from what I have seen. You can either wait for them to add support, or use CocoonJS or Ejecta.

  • CocoonJS is pretty much only for mobile. There is currently no supported method for admob in crosswalk though they are looking into it. For now some have had success with leadbolt on crosswalk using podes html5 iframe plugin.

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BluePhaze

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