BluePhaze's Recent Forum Activity

  • Glad to meet you!

  • Construct creates HTML 5 games, the wrappers and exporters export HTML 5, not true native apps. If you want to create native apps for a platform then most likely you will need to use the SDK or buy the Development tools that are built for that platform. Get an objective C development tool for iOS (and learn objective C). Get Visual Studio for Windows 8 and Windows Phone (And learn C#), etc....

    HTML 5 is not a native or even a compiled low level language. HTML is not going to perform at the same level as driver level code on any platform. HTML 5 and Javascript are interpreted, procedural languages. Ranting about that fact won't change a thing. Construct is created by a two man team. The tool has specific goals and targets like writing HTML 5 apps. If HTML 5 doesn't meet your requirements, there is nothing Construct 2 can do about that. I wish McDonald's served the worlds best Lasagna which is also Zero callories and gluten free... but they don't. So that's not what I try to order when I go there...

    Part of game design is looking at your target platform, evaluating your game design, and using the right tools to create what you want. There truly is no one size fits all solution.

    If you are going to use any tool to create HTML 5 games, then you will have to get used to the limitations. Third party wrappers are not easy to create, that is why there are dedicated companies just for making them. That is what they are good at. They aren't making game design tools, they are making wrappers. Ashely and Co. aren't making wrappers, they are making game design tools. Since the wrapper developers are benefited most by having their wrappers and exporters used in as many scenarios and in across as many sets of tools as possible, they work to make their wrappers work with the various tools out there. But it takes them time, even though they know their wrappers and tools better than anyone.

    Why not spend time whining about why the browser vendors or marketplace vendors don't make native wrappers for HTML 5 apps since they want your html 5 apps on their market place. Or why the browser developers don't make the browsers all support the same accerlation features to allow for performance across all of them without the need for all these third party wrappers...

    Traditional game development meant creating versions of your game for each platform and working with multiple tools to target each one correctly. That story hasn't fully changed. While tools like Construct 2 make things easier to develop the game itself, unless Ashley and crew want to spend their full time making wrappers for all these platforms and ignore the core function of their tools which is game creation in HTML 5, then the best bet is to look at what wrappers that are out there and use them.

    Notice that even the teams that are fully dedicated to writing these wrappers and accelerators take months or even years to get them into a state that works well for their platforms of choice, and they have much larger teams that the one working on Construct.

    These are just the facts... They may be sad, but that doesn't change them.

  • For some reason there is a space as the last character of the link. When you click them, go to the address bar and delete the %20 at the end. Or Just click these ones. Also searching the manual works perfectly fine.

    Variables

    instance-variables

  • When you click the item to drag it, have it store the coordinates it was at in a variable. Then when you need to revert, just set the X,Y to the coordinates in teh variable.

  • thehen So the Reposition function is what is handling the resizing for Mobile as well so that you don't have to use different sized assets or worry about the scaling looking all wrong on the smaller form factors as well?

  • No problem, if you need anything else don't hesitate to ask.

  • Hello lokesen, first of all I have to say congrats on an amazing game. I still find it funny that there are so many people quick to talk negative about a game when they have nothing to show that is anywhere near as good. Don't let the steam greenlight comments get you down. You are doing great.

    Have you tried any of the mobile exporters to see how it plays on mobile divices? I haven't read the last two pages of this thread as readin on my phone is hard, especially when on the train.

    On a side note I played the game on IE9 and everything worked flawlessly on my PC.

  • thehen THanks much! That was helpful, any chance you can share the logic for the Reposition function?

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  • I would say that if you want better feedback post a .capx file so we can see if it is events or images... those are pretty big images though.

  • Tom Thanks for the info, was hoping I wasn't just having some CSS oddities in my browser :)

  • thehen So you leave the windows 8 object, and all the others in there even when you start building for windows phone, iOS, etc..?

  • Hello All, I just noticed as of today that the look of the tutorials page has changed, I no longer see the number of views the tutorial has gotten along the left hand side of the page. Also the Votes has changed to Favorites... was this a redesign or is there an issue with teh template?

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BluePhaze

Member since 20 Dec, 2012

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