BluePhaze's Recent Forum Activity

  • For physics you don't want to assign the solid behavior. You assign the physics behavior and use the properties to make the object immovable. This simulates infinite mass and stops physics objects from falling through it. Solid behavior works with platform object behavior, but physics objects really only work well with other physics objects.

  • The background behind your app is the browser...

  • I would use a variable to track what animation I was in, then read from that variable at the end of the current animation to decide which animation to go back to. For example:

    Variable: lastAnimation

    Action:

    On Fire Play Animation (MachineGunAnimation) Play from beginning

    On player collision with bullet Set lastAnimation to MachineGunAnimation

    Play Animation (hit-By-bullet) Play from beginning

    On hit-by-bullet animation end, play animation (lastAnimation)

    LastAnimation at that point should be the MachineGunAnimation.

    Sorry if my psuedo code doesn't match up on syntax, I don't have C2 in front of me right now.

  • WOW, thanks for all the testing, that hopefully will show some of the nay sayers where the limitations actually are. Construct is not the issue here, it is the browser and platforms being so disimilar and even those that support similar features not implementing them the same way.... Now I just need to see IE10 on Windows 8 and Windows Phone 8 so I can see how my targeted platforms perform...

  • You could always do a check for is overlapping on the click/touch with your shape and react to that.

  • I tend to use player vector instead of directly setting player.X Also, you can use the flash behavior which may look a bit better than a fade...

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  • Woops sorry, I thought you meant does it make windows 8 games. I use construct on Windows 8 just fine. That is what I use on the machine where I have Construct 2 installed.

  • I would go over the tutorials on Windows 8 apps. Mortar Melon on the Windows 8 store is a construct 2 game...

  • My platform of choice is windows 8 and windows phone 8. So optimization is currently my first and only goal. No support for web gl, directcanvas or any of the other accelerators... Not that it is a complaint, I chose the platform knowing the limitations. That is where the creativity and optimism come in handy!

  • Without optimism, creativity, experimentation and patience, there would be no games industry to begin with! Creatively getting around platform limitations has lead to many of the things that are considered best practices or great features today...

  • The basic message here is to look up the rules for your country, and then follow them. That is about it. Get advice from legal folks who know the rules for your region.

  • Personally thought, the scrolling to each new room in Zelda always annoyed me as I just wanted to walk in and not sit there for a few seconds while the screen slid to the next room.

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BluePhaze

Member since 20 Dec, 2012

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