BluePhaze's Recent Forum Activity

  • Here you go: dl.dropbox.com/u/138635871/ideatestNEW.capx

    YOu will need to do a couple of things though.

    • You need a variable to keep track of witch torches are lit
    • You need to create an event to check the value of flame and set the correct torches to be lit (Turn on collisions, start the "On" animation, etc...)
    • Right now your only logic for turning them on is if they are overlapping when you hit E. YOu need logic for turning them on when the layout starts as well.

    I provided a simple event that turns them on when the flame variable is set to 1, the issue with that is that all of them turn on at once. You need to implement some logic using the UID or IID of the objects so you can tell which ones are lit and which ones are not. You then need to store that info so that when you load the layout, you can load a list of which ones are supposed to be lit, and start their animation playing as well as setting the collision on or off as needed.

    Hope this helps...

    On a side note, you really need to start naming your sprites as it took me most of the time just to figure out what each event was connected to...

  • Looks like your not actually doing anything on the start of layout to turn the flame back on. You are setting the variable, but the only things I can see that actually set it to on have conditions that say if E is pressed, and overlapping, etc... there is no event to set the flame to the on animation etc... on start of layout if the flame variable is set to 1. I am adding an event for it now, but you will have to tweak to get what you want. Just setting the variable to 1 doesn't turn the flames on because you don't have any logic anywhere that says if flame = 1 turn on the torch.

  • Bleh... edited as that was the response to a different question.... looking at your capx now to see what the issue may be...

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  • To test, you may want to have a text object on the screen and set it to the value being pulled from web storage. That way you can see if web storage is getting you what you need. If it is, then the issue is with the logic that should be assigning that value to the variables, or lighting the light based on them.

  • I haven't found it yet, someone mentioned it hasn't worked since the site redesign...

  • Thanks much for the link as well as the info. I can't wait to see what the final release looks like. Just the difference from A4 to the latest video preview already shows a ton of improvement that I can't wait to get my hands on!

    Thanks again!

  • ON the start of the layout are you reading back in the items from the webstorage and setting the lights back to on, etc... based on the info? I can't open the capx as I am at work, but that was my first thought...

  • PhoneGap is more geared toward paltform compatibility and exposing device specific API's than it is with boosting performance. Though they say they are looking at accelerators for different platforms going forward...

  • THis may be what you are looking for... Analog Stick Trouble

  • First you may want to post requests like this to the "How Do I..." forum, this is the Help Wanted forum which is actually for hiring or getting hired to help others with games.

    Second, go through the tutorials and manual as many questions that you have when first starting out are answered there already. In particular for you check the Ghost Shooter Rain demo... it has reflections...

  • I just wanted to add my thanks for all your work on this thehen, once I finish the Windows 8 version of my current game, I will be focusing on making it work well on Windows Phone. You have done a great deal to get me that much closer to the goal!

  • Hey lucid I just wanted to thank you again for all your hard work on this. I know this have been a labor of love for long before the kickstarter happened.

    I have finally gotten to the point in my current game development where I am animating my characters, etc... Spriter is making it so much faster and a million times better looking than creating animations with sprite sheets... Do you guys have a simple logo, etc... that I can include in my splash screens to help promote the product when I publish my games? Similar to what you see on console/PC games where the initial splash screen shows the engines, etc... that were used in creating the game...

    Also, any word on the starter sprite packs for those who have already purchased the Pro license?

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BluePhaze

Member since 20 Dec, 2012

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