Spriter itself is useful for making animations which can then be ported into .png frames and then imported to C2, which would run on all frameworks either way.
But lucid, I was wondering if there's a way to create an animation and get all 500-1000 frames. I noticed the .png export creates an animation based on your keystrokes (so if I use 40 keystrokes, the png export makes 40 image animations).
Is there a way to add keystrokes without readjusting my image? Or export all 500-1000 images into .png files?
*If you confused about what I said just tell me
> This Spriter looks amazing!.one question,will a game using the plugin,be allowed submission to the Scirra arcade?...Thanks.
I haven't discussed the arcade itself with Ashley, but once the plugin is further along and it's fully integrated with C2 and stable, it will be packaged with C2. At that point I'm assuming submission would be allowed.
> will the use of Spriter based animations cause any issues with exporting to various platforms? Windows, Windows Phone, iPhone, Android, etc...? Or using frameworks like CocoonJS or PhoneGap?
Unfortunately, I haven't had much time to research or tinker with C2 as far as CocoonJS or PhoneGap yet, but Spriter plugin is essentially an object that acts as a complex behavior on several other objects. I don't see why it shouldn't be possible to make it work, if the built-in C2 objects work.