BluePhaze's Recent Forum Activity

  • Set vector X?

  • I would advise checking through the tutorials as there are multiple that cover scrolling layers and backgrounds for different scenarios. You can try the following to get started, I found these simply by using the search box on the forums using this search: Forum Search for Scrolling

    Scrolling Tiled Background C2

    Scrolling Background question

    Continuous scrolling background from parts?

  • Wasn't sure if tools/resources or How Do I... was a better place. But I figured that the tutorials are resources...

  • Haven't used the path finding yet, but is there an option to get the current paths target? If so you could get the current target XY and compare it to the players XY and then force it to recalculate?

  • Just hit 2000 views, thanks for all the feedback on the tutorial!

  • The best way of you want some type of "toggle" on/off behavior would be to use a variable. Then have it check for the variable changing. That may give you more predictable control.

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  • Have you gone through the tutorial on supporting multiple screen resolutions? It covers full screen scaling. You can find it here: scirra.com/tutorials/73/supporting-multiple-screen-sizes hope that helps.

  • Cereal Killa there is a tutorial on using plugins that covers all that.

  • For the second part, there are multiple tutorials on how to make money with your games, there is also a tutorial that covers what you can do with each license. I highly recommend spending some time digging through the tutorials as there is a ton if great content there covering just about anything you could want to do.

  • Jase00 they would most likely have to use similar method to what was proposed in this thread. HTML 5 has it's own set of challenges when it comes to Z-Order of objects. Mainly because it can be affected by so many things including parent object, container object, even opacity can have an effect on Z-Order due to the way HTML 5 renders in the browser.

  • That makes perfect sense, I did some testing and tried your method and mine. Mine can cause issues depending on certain scenarios. If I Split the sprite into two images, and make the bottom one solid, it works ok, but if you have larger sprites that are tall and you need to have them overlap when they are in front you get clipping or issues where the sprite is on top of the bottom of the object, but their head gets underneath the top portion of the object, which causes some real oddities. I think your method works great.

    You should do a Tutorial on that as I think it would help a lot of folks especially those doing isometric view or event top down type of games.

  • Awesome, thanks! I was just wondering, if all the items that the player can go behind are on a layer above the player, then all you need is to make all red sprites solid, and you can get rid of the green ones right? THe player will stop when they hit the red sprite, if they move to where they will be hitting the green they will pass behind the image.

    Sorry if I am dragging this out, I am just looking at a way to do it without swapping objects on layers to save a bit or resources.

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BluePhaze

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