BluePhaze's Recent Forum Activity

  • if the image point only exists in some frames, you have to make sure that the particular frame that has it is being evaluated at the same time the event runs or else the image point won't be there and the event will not work. that is about the only way I can figure it. why not have more animations (for each scenario) and then have the collision box available in all frames of the particular animations it is needed in?

  • You can set conditions on the blocks for movable or not with a variable, then if they are against another block, don't allow them to be moved.

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  • danuyos That was what I proposed above some type of search and replace option

  • jogosgratispro yes the tutorial covers left and right walls... currently images are not showing in the tutorial, but the scirra folks are working to correct that...

    in the next to wall check, you can specify left or right

  • Tom owch.. the formatting got hosed, all my text is now in large paragraphs and the spacing of the steps is gone and the images seem to be missing...

  • Tom Thanks much! I would just redo it as a new tutorial, but it is already in the top 25 on votes so don't want to reset it...

  • HAXX0RZ This works for me where blue is the player and Sprite 2 is a block with solid behavior:

    <img src="https://dl.dropbox.com/u/10285716/SamplePushBlock.png" border="0" />

    I added a P key is down condition just because I wanted to differentiate between pushing the block and running into it randomly. You can remove that...

  • Yttermayn ok you can't do an inverse of colliding with another object, so you can either test how far they are from eachother, or do an inverse of is overlapping (with an offset if needed). Like this:

    <img src="http://dl.dropbox.com/u/10285716/SampleAfterCollisionCheck.png" border="0" />

  • On collision set a variable like collided = 1. Then check for the inverse of collided, and if collided = 1 (they did collide) and if not colliding (not currently colliding) then do your action...

  • For pushable can't you say if platform next to wall and object is (your block) then when you push the button move 10 pixels or something like that?

  • devhammer total highjack here... What's up buddy! This is James Waymire. I lectured with you for Microsoft way back in the day on Windows and .Net security before I started working there full time. When that team was run by Kai Axeford and Gina Davis! Small world. How have you been? I left about 1.5 years ago.

  • Sony Acid studio is pretty good for creating stuff quickly

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BluePhaze

Member since 20 Dec, 2012

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