BluePhaze's Recent Forum Activity

  • Hey all,

    Just wanted to share that my Platformer Enhancement tutorials are now fixed and the images and navigation are now working again as planned! Thanks to Tom for getting them fixed!

    Platformer Enhancements - Wall Jumping Tutorial

    And...

    Platformer Enhancements - Double Jump Tutorial

    Thanks for all the great feedback so far, The Wall Jumping tutorial has already made it into the top 25 tutorials thanks to your votes! Thank you all!

  • Tom a side note, I noticed that if you have sections that span more than one page it does not keep the context (in the navigation) of the current section. So if I have a heading called Logic that covers 2 or 3 pages, on the 2nd and third page the navigation goes back and highlights whatever the top/first item is in the left hand navigation. I am assuming this is due to the 2nd and 3rd pages not having any explicit headers, and it doesn't assume that you are still in the same section since you haven't hit the next heading yet...

    here is an example of what I mean: scirra.com/tutorials/452/platformer-enhancements-wall-jumping/page-4

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  • Tom Thanks again!

  • Yttermayn If you are using a random number as the seed for your layout, store the number on the first run of the layout in a global variable and then use that number as your seed an consecutive loads of the layout.

  • Tom Sorry but any chance you can fix the same issue on my other tutorial, or tell me what to do so I can fix them? My other tutorial: scirra.com/tutorials/455/platformer-enhancements-double-jump

  • Tom, Thanks much!

  • Thanks!!!

  • which version of IE? IE9 doesn't support web workers so the game will freeze while it tries to calculate the paths. The more complex the path the longer it takes. IE10 supports web workers so it calculates paths on a separate thread and should behave much better.

    Read the manual and tutorials for more info.

  • yes, you can test for a specific object (overlapping or on collision) or you can set an instance variable on certain wall objects and test for it using the same types of events (overlapping or collision) and then adjust your conditions so that it tests for that value before allowing the double jump action the same way we test for a wall or the jump phase in my tutorial.

  • Tom thanks, I fixed the text formatting for the most part. Now I just need the images fixed. They still exist as I can browse to their urls from the references in the tutorial edit view. They just don't appear. Also adding new images works. Just the existing ones aren't rendering in the published view.

  • sometimes I have an idea or scenario that I think would work for a game, sometimes I find a game or style of game I like then try to make my own. Sometimes I think about what do I love about a particular type of game and then try to improve on it. Inspiration can come from anywhere, the trick is to be ready to experiment and try it out. Keep a notepad, etc handy for when you have an idea.

    Another great source is the how do I section on the site here, I look at the issues others have, then try to solve them and often in the process get inspired to do my own thing.

    Also I like to create stories around things, so when I think of a story, I think what type of game that might work with, and start there...

    Or the classic, you play a game, find something that frustrates you about it and then decide you can do it better.

    Also, realize that not everyone is "feeding the family" with apps... for every good money maker out there, there are a million failures. Don't get your hopes too high on your first game being a success. Like any craft it takes time and effort. Gameplay, polish and detail are needed if you actually want to stand out in the overwhelming sea of mediocre crap that is being published every day. Good luck and welcome to the modern day land rush!

  • also make sure if using names you put quotes around them "

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BluePhaze

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