BluePhaze's Recent Forum Activity

  • cocoonjs, phonegap, appmobi and clay.io all have ad support I believe and all have construct 2 plugins or objects...

  • Pathfinding sprites that leave behind a static (non-moving) instance of the block whenever they overalap a new tile on the grid?

  • The Facebook tools are only for running your game on Facebook as an app as far as I know.

  • get to close to the original and you could run into legal issues...

  • well it was till you posted :)

  • I am assuming that your levels are on the same layout. A common practice is each level is a layout. As R0J0hound said, switching layouts destroys all non global objects...

  • Naji IE does not support webGL or the gamepad API as well as many other issues. You will also find performance issues in number of sprites, sound, etc... IE is my browser of choice but if you actually want to make more complex games you really can't just target IE. I use it as the lowest common denominator for perf though. But as already stated, if you want to reach the widest audience, you cant just target one browser, you need to make sure it works in all of them. Your scenario of an issue in another browser that works fine in IE is rare and most times you will find the opposite. You can't really advise everyone who has much more experience debugging browser issues across multiple browsers that IE is all they should target.

  • maybe create an invisible sprite, give it the scrollto behavior and then have it move based on the arrows or wheel?

    I advise reading the manual and then the tutorials as they will answer 99% of your starting questions

  • Look for posts with the terms monetization, mopub, admob, advertising, phonegap, cocoonjs, IAP

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  • what is the browser used on the android device?

  • Did you pin the box to the snail, or the snail to the box? You need to have the snail pinned to the box. Also check that all your movement is on the snailbox, none of the movement should apply to the snail. The only thing the snail should be doing is mirror/not mirrored (left/right).

    Also Ashley is a man. Just letting you know :)

  • HAXX0RZ You can use the next to wall (left or right) condition to avoid needing Y checks. You can also change the number of pixels from 10 to a smaller number, or set the X to be an offset of the players X so it moves as smoothly as the player.

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BluePhaze

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