Tekniko's Recent Forum Activity

  • Not sure what was going on or how to play but the game looks good so far. Looks like you have put a lot of planning into this, keep it up!

  • Well, I took a break from this project because I was looking forward to dissecting the Dungeon Buster Open Source, found here. I figured this would be a great learning experience and I could cross reference some of my techniques with what other people were doing. Well... that was supposed to be released May 31st and it is now September 29th. I think I'll stop waiting.

    I spent the past few months enjoying the summer with the family and worked on a few smaller games in my spare time. I didn't learn too many new things as far as logic and game design go, but, I was able to focus on art styles, animation, and colour theory; which I believe is vital to have a successful game.

    As for Project ETL, this has now been moved to the front of the queue. Computer jokes Stay tuned for future updates.

  • I love the art style. Keep it up!

  • Personally I hate animation and everything to do with it. Rigging, Onion Skinning, etc etc it's probably based on my traumatic experiences working with Flash back 2002... but anyway, this app has actually been a breeze to use. I watched the Getting Started tutorial from brashmonkey.com and now I am using Spriter on the daily!

  • For the record, I have never actually ran a website so don't take my comments personally. I'm venting more than anything and my comments in no way reflect my opinion of the admins here.

    >

    > > I've modified my event to alway pick only nearest doors to the player.

    > >

    >

    > I'm sorry but I don't understand this image. Why do doors have platform behaviors and why are they simulating movement?

    >

    they don't, they have 8 way behavior and they simulate movement to move up and down, depending on where I need them^^

    OH! Sliding doors, duh. I have a one track mind sometimes.

    that function is basically the same as distance_to_point or point_distance used by yoyogames which i shall never speek of again, this time i really mean it, sorry scirra did not mean to bring a rival company's name into this topic... won't happen again...

    I wouldn't worry about that. I know some forums try to block out words like Cocos, Unity, Blender and YoYoGames; but not here. That type of dictatorship is not something you'll see from Ashley or Tom.

  • It's 1.99 Canadian. So that works out to 1.82 USD,

  • Well, if there are things you want to save... like if a door has been unlocked or locations of moved items, or something along those lines, you could make them Global items or give your objects the Persistent behaviour.

    As for the memory issue. Think of the Alphabet. Currently you need to load A, B, C, D, E, all the way to Z. But, if you make smaller layouts, as I suggested, you only need to load A, B and C. Then when you go to another layout you load E, F, G and so on.

    I know it might sound a little confusing, but if your target device is mobile, then this will really help in the performance area and the sooner you use this method the less work you will have later in development.

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  • Here's a game I have worked with off and on for the past year. It's actually the first game I ever started making. I was following a tutorial on this site and then I just kept adding features and learning from it. I don't consider this my best work or even anything worth playing... I mean really, come on, it's Arkanoid. I played it enough on my 386 PC. Any who, I got the wife to add some graphics and well here it is.

    https://play.google.com/store/apps/deta ... m.noahsark

  • Based on the file name, I would imagine you are looking at text from a different language. This happened to me when I was translating Japanese to English for an older game I was playing. Never did figure out how to fix it though.

  • I would just join the event sheets into one. Having separate event sheets is more so for the developer to easily find things.

  • What do you need the rope for? If it's something simple, you could just use sprites.

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Tekniko

Member since 4 Dec, 2012

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