Tekniko's Recent Forum Activity

  • I would assume it's the same for iOS as it is for Android. In that case you would need to wait until the wrapper supported this.

  • I'm sorry but I don't understand the problem. And the capx you uploaded works fine. What is your intended result?

  • Create a new layer.

    Move layer to the top.

    Set layer parallax to 0,0.

    Add sprites to layer.

  • Stop using CocoonJS.

  • Even if Scirra did provide us with a top notch image editor, it could never be on par with readily available and open-source programs like Gimp, Blender, etc. In the end this would just take more programming time away from other issues and features we all want.

    And honestly, if you are finding it too difficult to double click another icon on your desktop and export your assets to C2, then you'll never make it any where as a game developer.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've used Fraps/Bandicam for years in WoW so I can confidently say that OBS was a serious upgrade for me.

  • Depends on a million different things. We need to see your capx before we can offer relevant advice. If you just want a generic response then don't upload a capx and simply read this link.

    Performance Tips

  • You'll need to update the original project inside the Intel XDK. If you are unable to do this, then you are out of luck. Google will not help you and there is no work-around.

    You may have to start a new app.

  • > So then if you make it a small image (e.g. 32x32) and stretch it up as big as it needs to be, it won't use much memory either.

    >

    Never really thought about this taking less resources, but its actually quite a lot you can reduce it if you need collision sprites that are invisible and then just stretch the hell out of them. made a sprite with 150000x150000 and it only used est. 0.3 mb original size was 128, so good to know

    Why the hell would you ever need a sprite 150,000 x 150,000 pixels?! God damn, people.

  • To-Do

    -Worlds two, three and four; each with 5+ levels

    -Quick Sand

    -Swimming

    -More enemies

    -Bolder player animations (he blends into the background too much)

    -Persistent high scores for each level

    -Score pop-ups

    Completed

    -Enemy movement

    -Player Animations/Movement

    -Tilemaps for world one

    -Global GUI

    -Coin Collection

    -Score system

    -Player health/death

    -Levels can be completed and progress saved

    -World One, levels one through five

    Added a few graphical improvements to our alien. He blended into the background way too many times. Also did a small cloud. Simple but really adds immersion to the game.

    Wish List

    -Bosses

    -Share on Facebook

    Feedback is welcomed.

  • It's been five days. Have you figured it out yet?

  • Wow, that Glider game has a lot of potential. Get that baby out there and make bank!

Tekniko's avatar

Tekniko

Member since 4 Dec, 2012

Twitter
Tekniko has 2 followers

Connect with Tekniko

Trophy Case

  • 11-Year Club
  • x11
    Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

13/44
How to earn trophies