spongehammer's Recent Forum Activity

  • How many more exporters are there on this list ?

    Lets get them out of the way quickly so some of the stuff thats been asked about for ages has a chance of being done.

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  • The one thing that puts C2 head and shoulders above everything else is the commited involvement by Scirra in the community. Where else can you speak directly to the head man/men and get meaningful, constructive answers. They may not always be what we want to hear but thats life.

  • Apply the rotate behavior to your sprite

  • Maybe this will help.. from the manual.

    Mouse expressions

    AbsoluteX

    AbsoluteY

    Return the position of the mouse cursor over the canvas area in the HTML page. This is (0, 0) at the top left of the canvas and goes up to the window size. It is not affected by any scrolling or scaling in the game.

    X

    Y

    Return the position of the mouse cursor in game co-ordinates. This is (0, 0) at the top left of the layout. It changes to reflect scrolling and scaling. However, if an individual layer has been scrolled, scaled or rotated, these expressions do not take that in to account - for that case, use the layer versions below.

    X("layer")

    Y("layer")

    Return the position of the mouse cursor in game co-ordinates, with scrolling, scaling and rotation taken in to account for the given layer. The layer can be identified either by a string of its name or its zero-based index (e.g. Mouse.X(0)).

  • R0J0hound

    Thats great ,thanks for the quick reply

  • Hi,

    i am creating an on screen keyboard to allow controller users to enter their name using the controller only. Entering normal text letters as strings is easy however i wanted to also use Ascii codes to allow the use of the space.. backspace and return keys. Similar to the Basic Chr$(13) for instance.

    How can i enter these codes into the textbox? Is there a way using CSS? Or is there an different way altogether ?

    Thanks

  • Maybe try the sine behavior instead.

  • I agree.. the atmosphere and graphics are great. The sounds really suit it too.

  • Nice images, thanks

  • C2 is a victim of its own success i suppose. It has made it so easy to do complex things that we all expect everything to be easy. I guess some things can onle be simplified so far. I must admit i hope it is possible to make the multiplayer more accessible though.

  • Well they need to be on the layout at some point or you wouldnt see them. The other option is to create the objects at the start of the layout and place them where they need to be using code.

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spongehammer

Member since 30 Oct, 2012

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