Just out of interest is it possible to allow the player to choose which keys he wants as in most retail games.
You need to use a graphics package as the built in sprite editor doesnt allow you to create circles.
rexrainbow
thanks for this excellent plugin. I was also surprised to see that the size of the source and targets also changes the way they react to each other which is great.
When i have a circular source and a circular target and they come into contact the targets keep rolling around the surface is there a way to stop this without affecting the physics?
Thanks
Just found rexrainbows excellent gravitation plugin which does exactly what i want. <img src="smileys/smiley1.gif" border="0" align="middle" />
Hi rexrainbox,
do you have an example or capx of Gravitation behaviour. i cant understand how to make it work.
thanks
Hi,
is it possible to have objects with physics applied where some are affected by gravity and some are not?
in other words can i have some obects with gravity 0 and some with gravity 10 but all react as physics objects.
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I have bought it. Do you mean Awesomium? Thats not a 'proper' exe, its just a wrapper.
Am i missing something here? How can you export to an exe from C2 ?
Maybe not the right place to ask but why does the example not work with the revolute joints straight on the cogs and not the blue sprites?
Just crashes.
Hi
I wonder if anyone else has this problem.
using Canvas.rgbaAt(x,y) in Chrome on a green canvas gives (0,255,0,1) as you would expect. However in Firefox i get (137,249,32,1). Any ideas why.
So does it need a dummy action? Not sure how to stop it.
could someone tell me why the attached capx doesnt work when i disable the drawbox action in Group and enable it in Group1.
I am new to Construct so i am pretty sure its me <img src="smileys/smiley5.gif" border="0" align="middle" />
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Member since 30 Oct, 2012