jeffige's Recent Forum Activity

  • Does the browser > focus action work? And let it go off now and then so if doesn't dim the screen.

    Never had that problem before as my mobile games always require touch inputs but I guess you are using gyro or something as controls?

    Yeah, there's no touch during gameplay, only need tilt.

    I am using cranberrygame plugin. It only has acquire an release. Not working.

  • I tried using cranberrygame's power management plugin using something like:

    Ball - is on screen > CordovaPowerManagement - Acquire

    Ball - is NOT on screen > CordovaPowerManagement - Release

    But the screen still dims.

    Anyone know how to stop the screen from dimming during gameplay when there is no touch involved during gameplay?

  • >

    >

    > OMG! Really!? Thanks brother. That only took 3 weeks to figure out.

    >

    > Now, maybe I can figure out a pause/stop and resume/play when only the leaderboard or achievement is showing.

    >

    im making game with leaderboards too

    its easy what you trying to make

    if leaderd board is visible set set master volume to -100 db

    ELSE

    set 0db

    You see...I don't have "if leaderd board is visible"

    Cranberrygame doesn't have anything like that.

  • OMG! Really!? Thanks brother. That only took 3 weeks to figure out.

    Now, maybe I can figure out a pause/stop and resume/play when only the leaderboard or achievement is showing.

  • On Clicked > Set object size to....

  • Fade out white as you fade in red

  • Forum searches are your friend

    My Friend

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • (At least that's how I think to explain it and what the problem is)

    Been trying to resolve this issue for the longest time with no luck.

    When the mobile browser gets suspended, google achievements, leaderboard or an external page is shown, the audio no longer plays. When the mobile browser resumes, the audio does not resume. The user has to close the game, and on restart the audio plays as intended.

    I've tried every event/action combination i can think of with no luck. Sometimes the audio will play as if it just got resumed then paused again quickly depending on how much time the mobile browser is suspended.

    Can someone please help me to understand this problem so we may try to resolve it?

    Any help is greatly and immensely appreciated.

  • IGDev

    Good luck with that. My game is 99.99% done, and been trying to figure this out for 3 weeks now.

    It has something to do with the game getting suspended i think.

    If you figure this out, please let me know.

  • Every tick is a system expression. It means everytime the events are checked. Which is about 60 times a second or something like that.

  • My example works as you wanted - tested.

    System - On Start of layout > Sprite - set size to (set the original size of sprite width/height)

    Keyboard - key is down

    (right click on the far left side of Keyboard line so the whole line is highlighted ) > ADD -> sub event

    • System - every tick (it's under the General heading)

    > Sprite - set size to (self.width + 'enter a number' * dt, self.height + 'enter a number' * dt)

  • TextBox css

jeffige's avatar

jeffige

Member since 28 Oct, 2012

None one is following jeffige yet!

Trophy Case

  • 12-Year Club
  • Email Verified

Progress

13/44
How to earn trophies