jeffige's Recent Forum Activity

  • On Start of layout > Sprite - set size to (set the original size of sprite width/height)

    Keyboard - key is down

    System - every tick > Sprite - set size to (self.width + 'enter a number' * dt, self.height + 'enter a number' * dt)

  • I think most use cranberrygame plugins.

  • 2 things you could try that have worked for me on different occasions.

    1) go to the folder that had your autosave in it. Click inside that folder - DO NOT OPEN ANY OTHER FOLDERS. Hold Control then push Z.

    2) See if you have a restore point just before your pc crashed.

  • That's awesome korbaach

    Thank You!

    Now if you or anyone can fix the Global Leaderboards from stopping ALL my audio....I'd buy you a cake on valentines.

  • I'd do this instead:

    Every Tick | StarBlueLG Set Position to: LGDisk(Self.IID).X ; LGDisk(Self.IID).Y

    Not when you have 30+ disks on screen. It bogs the fps down. And i need the pin cause if the ball has a power-up i need the power-up to suck the nearby stars in.

    And sorry, this doesn't really answer my question. But thank you for the reply.

  • This is how I am handling my stars being created and pinned to the disks.

    What I would like to do is, when X amount of LG disks have been destroyed, create 1 Golden Star on a single LG disk.

    There are 2 LG disks in that family, 1 is created above the layout and moves at 90 degrees, the other is created below the layout and moves at 180 degrees.

    I can't figure out how to create that 1 Golden Star on a single 90 degree disk or a single 180 degree disk.

    Any suggestions?

  • 99Instances2Go

    Thanks brother I'll look into it.

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  • Check your code.

    Make sure you don't have something like "On Start Of Latout" create hud objects.

  • wizdigitech Say What??

    Yes, i have cranberrygame plugins.

  • Greaver

    Don't confuse yourself.

    Let's say you have 4 layers on main layout 1.

    3) HUD

    2) Explosions

    1) Player

    0)BG

    That layer named HUD needs to be on every layout that you want it to show, regardless of how many layers the OTHER LAYOUTS have.

    Layout Level 1:

    3) HUD

    2) Explosions

    1) Player

    0)BG

    Layout Level 2:

    4) HUD

    3) Explosions

    2) Boss

    1) Player

    0) BG

    Layout Level 3:

    5) HUD

    4) Stars

    3) FX

    2) Mini-Boss

    1) Player

    0) BG

    etc. etc.

  • Did you add that layout name (the layout with your UI, health bar, gold count etc etc -) to each layout?

  • I added the 'Browser Alert Box' but don't see anywhere to add the actual 'Alert' text.

    What i would like to happen is, if the user touches the Back/Menu button an alert will pop up asking the user if they wish to quit the game.

    I did have events that would create textboxes on the layouts asking if the user wishes to quit, and yes/no to complete the actions. But those look cheesey.

jeffige's avatar

jeffige

Member since 28 Oct, 2012

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