jeffige's Recent Forum Activity

  • It's your code.

  • I'm using cranberrygame AdMob plugin and it works perfectly. I use this to reward players with a few power-ups manually in-game. The problem is they can close the video a second after it starts.

    I tried adding the AdMob AppoDeal plugin but I got an error when building with Intel XDK. It may just be that I got the git repo Repo URL wrong and/or the required value under the Plugin Variable.

    But I was wondering, is there is a better Ad Network that integrates easier with AdMob and cranberry's plugin?

    I'm not too worried about ecpm as I am about it working properly and forcing the player to watch the WHOLE video before rewarding the power-ups.

    Thanks for any help with this.

  • Thank you. Sir for the reply. I actually got it working, but i had to move the "Consume" action down a couple spots.

    As in the pic, i have a GV for the number of shields that gets saved and displayed after purchase. I think it was consuming them before they were set.

  • looked at your post

    Consume Product

    But it aint working for me. Any help?

  • *bump*

  • Ashley cranberrygame

    Does anyone know how to implement promo/redeem codes into a C2 game?

    As in, how do i need to set up the events/actions after the promo/redeem code goes through so the game on my end recognizes it as a purchase? Instead of saying "You already own this product".

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  • cranberrygame

    I have my events set up so on Purchase succeeded > Consume product.

    When I go to the in-game store > Redeem > it shows it went through but on the next window it says "You already own this product". And in the game it doesn't show up that i have any of the item purchased.

    Does anyone know how to get this working?

  • I followed the steps: Dev Console > Google Game Services -

    But there is no where to turn on the saved games.

  • IGDev

    You may be missing a step.

    In XDk, click on the plugin management > third party plugins > git repo > add the Repo URL

    It should work if everything ELSE is working/ installed correctly. Maybe try a different plugin and git repo.

  • Well, I tried all your suggestions guys and still nothing... ((((((((((

    jeffige the keyboard events where already disabled and I don't think it matters if they are in the same group, but just to be safe I deleted them all together for today's tests. I did install that app your recommended and yes the values under "Accelerometer" do change there when I move/rotate my phone. I added equal to greater then/less then and tested with the values at 2 and then again at 4(4 because that seemed to be the most common and easiest to achieve value in that app).

    newt I added a textbox and created an event every tick set text to Touch.Gamma, and indeed it stays at 0. I only tried the text with gamma but I doubt it would change for the other ones, besides like I said the values for all the axis do work under "Accelerometer" in that app.

    Any other suggestions guys? For example here's a pic of the plugins when I export with intelxdk, does everything look ok there?

    I'll try and look at your stuff probably tomorrow. Really trying to hit a Sunday launch with my own at the time.

    Out of curiosity, have you tried seeing if it works on preview LAN?

    If it works there it should work after build. No plugins should be messing with it.

  • Look HERE

    Rember... This is your Best Friend

  • In my game the player collects stars. I have achievements set up on the google dev console so when they reach a certain amount of stars collected, 250 stars collected, 1000 stars collected, 5000 stars collected... an achievement is unlocked.

    But what if the player is in-between achievements?

    Lets say the player starts using his tablet to play my game. He collects 700 stars. He then goes out to a movie. While waiting for the movie to start, he plays my game on his phone.

    How can i make sure that he will still have those 700 stars, and not have to start from zero stars on his phone?

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jeffige

Member since 28 Oct, 2012

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