jeffige's Forum Posts

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  • The pricing for C3 is so out of whack. Basically what you're saying Ashley is that anyone that believed in C2, paid for C2 is now just an afterthought.

    Having bought my personal license years ago now means upgrading to C3 will cost me almost TWICE as much as someone that didn't have faith in your product. No, you have to entice them with a FREE year! Handing them $99 while you turn around and give me a swift kick to the balls, and snatch $50 from my wallet... TRAGIC!

    Am I the only one that sees a problem with this?

  • sivricmarijan

    1st, i wouldn't have them log out once they are logged in.

    2nd, what is canvasplus and canvas+? What does that do?

  • > sivricmarijan

    >

    > Where are you adding the game ID? On the same box that you added the cranberrygame-plugin under git repo, or on another small box.

    >

    > I had this same problem a couple months ago, I'll try to remember how I got rid of it.

    >

    > Also, check that your events are correct to logging in.

    >

    When I go to Cocoon.IO, I add the cordova-plugin-game, I click on "Add Parameter", and I add parameter APP_ID:

    Oh cocoon. I dont use it. Only XDK, what about your events? How are you signing in?

    Screenshot your events. As i said, i had this problem A LOT early on, can't remember how i got it to work.

    Wait... Is your game in Alpha or Beta? I don't think it works unless you upload 1st, not live, just as testing.

  • sivricmarijan

    Where are you adding the game ID? On the same box that you added the cranberrygame-plugin under git repo, or on another small box.

    I had this same problem a couple months ago, I'll try to remember how I got rid of it.

    Also, check that your events are correct to logging in.

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  • Thre are several devices that are unable to play my tilt game. I've looked at their phone specs and they do have the motion sensors needed, but the ball won't move when they tilt their device.

    Can anyone help with this problem?

  • VIKINGS

    Hey did you ever figure this out?

    It seems that my game doesn't work on some of the phones that have installed it. Going to try and run down the problem and hopefully a fix today.

    Even some phones that are new (within the past year) DO NOT have a gyroscope. Really disappointing.

  • In my game i have 5 layouts.

    The first 2 only have 2 or 3 layers.

    The other 3 have 5 layers, but i may need to add an additional layer.

    Is it better to have a couple additional layouts vs having 6 layers on 3 layouts concerning file size?

  • Scroll to.

  • A friend just downloaded my game, which only uses tilt on a flat plane to move the ball, and the ball wouldn't move.

    We checked our sensors and he has 3axis accelerometer and 3axis gyroscope.

    On my phones i have LGE Accelerometer, Magnetometer and Gyroscope.

    So is it the Magnetometer that is actually need to sense tilt on a flat plane?

  • Try System - Trigger once.

    I had that problem with a 'Home' button.

  • it's your code.

  • It's your code.

  • I'm using cranberrygame AdMob plugin and it works perfectly. I use this to reward players with a few power-ups manually in-game. The problem is they can close the video a second after it starts.

    I tried adding the AdMob AppoDeal plugin but I got an error when building with Intel XDK. It may just be that I got the git repo Repo URL wrong and/or the required value under the Plugin Variable.

    But I was wondering, is there is a better Ad Network that integrates easier with AdMob and cranberry's plugin?

    I'm not too worried about ecpm as I am about it working properly and forcing the player to watch the WHOLE video before rewarding the power-ups.

    Thanks for any help with this.

  • Thank you. Sir for the reply. I actually got it working, but i had to move the "Consume" action down a couple spots.

    As in the pic, i have a GV for the number of shields that gets saved and displayed after purchase. I think it was consuming them before they were set.