jeffige's Forum Posts

  • looked at your post

    Consume Product

    But it aint working for me. Any help?

  • *bump*

  • Ashley cranberrygame

    Does anyone know how to implement promo/redeem codes into a C2 game?

    As in, how do i need to set up the events/actions after the promo/redeem code goes through so the game on my end recognizes it as a purchase? Instead of saying "You already own this product".

  • cranberrygame

    I have my events set up so on Purchase succeeded > Consume product.

    When I go to the in-game store > Redeem > it shows it went through but on the next window it says "You already own this product". And in the game it doesn't show up that i have any of the item purchased.

    Does anyone know how to get this working?

  • I followed the steps: Dev Console > Google Game Services -

    But there is no where to turn on the saved games.

  • IGDev

    You may be missing a step.

    In XDk, click on the plugin management > third party plugins > git repo > add the Repo URL

    It should work if everything ELSE is working/ installed correctly. Maybe try a different plugin and git repo.

  • Well, I tried all your suggestions guys and still nothing... ((((((((((

    jeffige the keyboard events where already disabled and I don't think it matters if they are in the same group, but just to be safe I deleted them all together for today's tests. I did install that app your recommended and yes the values under "Accelerometer" do change there when I move/rotate my phone. I added equal to greater then/less then and tested with the values at 2 and then again at 4(4 because that seemed to be the most common and easiest to achieve value in that app).

    newt I added a textbox and created an event every tick set text to Touch.Gamma, and indeed it stays at 0. I only tried the text with gamma but I doubt it would change for the other ones, besides like I said the values for all the axis do work under "Accelerometer" in that app.

    Any other suggestions guys? For example here's a pic of the plugins when I export with intelxdk, does everything look ok there?

    I'll try and look at your stuff probably tomorrow. Really trying to hit a Sunday launch with my own at the time.

    Out of curiosity, have you tried seeing if it works on preview LAN?

    If it works there it should work after build. No plugins should be messing with it.

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  • In my game the player collects stars. I have achievements set up on the google dev console so when they reach a certain amount of stars collected, 250 stars collected, 1000 stars collected, 5000 stars collected... an achievement is unlocked.

    But what if the player is in-between achievements?

    Lets say the player starts using his tablet to play my game. He collects 700 stars. He then goes out to a movie. While waiting for the movie to start, he plays my game on his phone.

    How can i make sure that he will still have those 700 stars, and not have to start from zero stars on his phone?

  • -Silver- plinkie

    Just A Bit

  • No. Not yet. I'm frantically trying to add some retention rewards, (not to mention an added mechanic) and there's a lot of code i have to edit. But come to think of it, now that you mentioned it, they do come unpinned with the power-up.

  • Two different Objects:

    Object A has Bullet Behavior, and no Pin Behavior.

    Object B (right now) also has Bullet Behavior, with Pin Behavior.

    Does Object B need to have Bullet Behavior, since its getting pinned to Object A with (position & Angle)?

  • VIKINGS

    First, you have Mobile and Desktop controls together. Won't work. At least not for me. You need to separate your controls. Put Mobile controls in its own group and Desktop controls in its own group. Then activate/deactivate the group that needs the controls.

    i.e: If on Desktop > System set Group Desktop Activated - and - System set Group Mobile Deactivated. And vice versa.

    Alpha is for tilt on a flat plane.

    Beta is for tilt on the Y axis.

    Gamma is for tilt on the X axis.

    Second, and this is a doooooope! moment, at least it was for me, you need to check that your device has tilt sensors.

    Install THIS on your device and run it. If your device has the sensors it should say 'Accelerometer' and the values will move if it does.

    Also, try and decrease the Beta/Gamma values. decrease to around 2. This will allow to check the tilt for very fine movements.

    Also, you should change the Greater and Less Than TO Greater or Equal and Less Than or Equal.

    Other than that, your events/actions look right to me.

    Let me know.

  • I would like to add a reward if the player plays for X amount of days.

    How can I add this to my game?

    Thanks for any help with this.

  • FINALLY got all the bugs and fixed the fixes in my game.

    BUT...

    I noticed that when the browser was suspended, I went into "Battery and Power Saving Settings on my phone and noticed my game is on the list under Battery Usage, and it's using 3%.

    Should I be worried about this?

    How can I automatically close the game after it has been suspended for X amount of time?

    Keeping in mind that the user may browse through other user's profiles on the leaderboard, what would be a "Best Way" to accomplish this?

    Thank you to EVERYONE that has helped me in the past, and currently.