Stay with me...
I have 6 different disks: LG, MD, SM that travel at angle 90. LG, MD, SM that travel at angle 180.
The disks are labeled(what else) 90LG, 90MD, etc.etc.
I have this event:
System > every random (1, 1.5) secs - System > create object 90LGDisk on layer at .......
90LGDisk > On created - set bullet at 90/ set bullet speed to random (50,80)
What i would like to do is:
After a certain amount of random time or random 90LGDisks destroyed > increase their bullet speed by a random amount.
I tried using a GV to set their bullet speed at first, then increase that over a random time or random number of disks destroyed. But...I can't figure out the expression to use.
I would rather use 'random number of disks destroyed' - since the GV (90LGDisk_Count) counts how many 90LG Disks are destroyed, when this gets to a random amount, it resets to 0 and smaller disks are created, and it would be more uniform than using a random time.
Basically it would be something like:
90LGDisk > On Destroyed
___System > For each random (100, 120) - 90LGDisk > add to (90LGSpeed +20)
That's not it of course, but i hope you get the idea.
Big thanks for any help with this.