I would just include an is in touch condition to the game.
If you set it to set timescale to zero when not in touch you have an effective pause feature.
Thanks for the reply, but how do i add an "is in touch" if the user does not have to touch the screen during gameplay?
Not including the Menu, Options and Store, and only during the actual playing of the game, the user only has to roll a ball around the screen. Sometimes it last a few seconds, sometimes minutes.