I think a minimap window would be a better option than just being able to zoom out more.
Theres a condition to Pick By Unique ID
there is a Pick All condition
GideonG the problem with that is the wait event will still fire after the two seconds, even if the collision ended before that. Once the engine gets to that wait event, if the condition becomes false before the wait is over it will finish the events after the wait resulting in switch being set to 3 no matter what, just 2 seconds after the intial collision.
https://www.scirra.com/manual/99/pin
Theres an unlerp which is a reverse lerp (Ive never used it, im not entirely sure how or when it would be used) You can find all of the system expressions in the manual here.
I'm not 100% sure what your problem is, but have you tried anglelerp instead? It's the same thing but it accounts for going backwards to get to a higher number (eg 5 going to 355)
Yes. The exported project has a file called offline.appcache, if you delete that from the game directory it will force the user to reload the game every time they open it. any save data you do is seperate
delete offline.appcache in the game directory
Tokinsom Of course they do. So do Sprites, Tiled Backgrounds, 9-Patch, Sprite Font, Particles, and any other plugin that uses an image. What is the limitation is this? You just make a new object, or put all the tiles in one object.
There's also CraftStudio which has visual programming. The developers recently released a new engine SuperPowers which does much the same thing. There are MUCH better solutions to 3D event/visual programming. C2 just isnt meant for it I dont think.
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https://www.scirra.com/tutorials/search?q=multiplayer
Member since 23 Oct, 2012