Please help me, my enemy have working health bar, my only issue is that when my enemy is using another animation the health bar is moving of position too, i want static health bar over the head of my enemy, so my enemy will walk without moving the healthbar too over their head, i am using set position enemy.ImagePointX("health") and enemy.ImagePointY("health") , but my animations have different sizes, i tried to put the same image point position to all my animations and obviously the healthbar is moving with the character then i tried to assign manually the same position of my idle animation ( image point X 47 Y-105 ) to all my animation and didn't work.
The only way to do this was manually edit the image point with my mouse example X 47 Y-105 is the image point position (health) of my idle animation and X 58 Y -113 is the same static position of the image point in my walk animation, i tried "apply to all animation" option but didn't work, the only way to do this is manually?? i have a lot of animation with different sizes and its very hard do this manually with the mouse because isn't precise, and the position X and Y are different with each animation, i cant just put the same X and Y in all animations.