EncryptedCow's Recent Forum Activity

  • > What does 'loopindex' do exactly though?

    >

    Loopindex is well, the loop index.

    If you're in the third iteration of a loop, loopindex will be equal to 3.

    It would actually be 2 since loop indices are 0-based

  • Tilemaps do not have a scale property, so the best you can do is put it on its own layer and use layer scale.

  • I'm going to assume you want the sprite mirrored if the mouse is to the left of it, and not mirrored if to the right of it. In that case, You just do

    Mouse.X > Sprite.X
    -> Sprite set Not Mirrored
    Else
    -> Sprite set Mirrored[/code:2nho5x0m]
  • You will need to provide more information, and include a capx. What do you mean by not behaving correctly?

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  • > For the past 2 weeks I started my first unity game. Even though it seems like a scary change from construct 2... i cant do 3d on construct 2.

    >

    Have you tried the Q3D plugin for C2 yet?

    It works, and it's not a bad plugin, but I definitely would not recommend it to anyone for anything more than a really small demo. I wouldn't recommend it for the same reason I would tell anyone not to use Unity2D, there are much better tools out there. With Q3D you will be desiging your whole game in a 2D environment which really sucks. Unity3D does 3D really well, Construct2 does 2D really well. Vice-versa, not so much.

  • Yep that's just the way the tilemap editor works unfortunately. But no you don't need an import plugin. You might need to expand the tilemap editor window but there is a button to import tmx right into the tilemap you are working on.

  • Construct 2's collision system is very effective, so you shouldnt have to. but you can get a tlemaps edges with x/y/x+width/y+height and compare that against the viewport edges

  • onur I've actually ripped out the multiplayer (the built in plugin just isn't meant for this kind of stuff) and I've converted it to a top-down game. What I'm going to attempt is some sort of mining/building game, have some monsters, crafting, etc.

  • Here's a little level generator I made this morning in about 5-6 hours. It uses premade rooms and can go through 15000 iterations in about 10 seconds. It picks randomly from some premade rooms then attaches them by "doors". Development was done live on twitch at http://twitch.tv/encryptedcow

    https://dl.dropboxusercontent.com/u/71526571/level%20gen/index.html

    I may make a tutorial for this in the future, however the code is very messy at the moment.

    Edit: I felt like doing a multiplayer versiona s well because why not https://dl.dropboxusercontent.com/u/71526571/levelgenmp/index.html

  • You probably assigned a string to a number variable, like: current_event = "JabiJabiJabi"

    Despite JavaScript's 'promise' of being type safe/flexible, it is neither.

    JavaScript is. The Construct 2 engine, not so much.

  • I'm pretty sure C2 has image deduplication. They might have seperate sprites but when you export the engine will know to use the same image for both.

  • Dont do what Prominent suggested. The nodewebkit plugin has a show developer tools action.

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EncryptedCow

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