Ah, yes thank you, but I was hoping more for a way to set the angle of motion by mouse click to the target who's UID is whichever the one that the system holds in it's global variable at the moment.
Basically I have this bullet and I need it to collide with the sprite but the bullet is launched at the target who has the same UID as the Global UID Variable - is what I would like to happen.
The pick by unique id would require me to memorize each sprites id, or atleast check in the layout sheet each time I would have to change it, and with constantly spawning and destroyed sprites I don't think I could manage that all too well.
I was more hoping for a lesson on "This is what you should be typing in" if what I wanted is even possible.
I am able to have the system pick by comparison, the sprite's UID = GlobalVarUID, yes, but I don't know how if at all possible to make the bullet angle towards that very same UID.
I thought by having that condition, the following action "Set bullet angle towards sprite.x, sprite.y", the sprite in question would be the same one that the condition picked.