retrodude's Recent Forum Activity

  • My current project Frontier Fantasy doesn't use webgl either so it would nice to have an exporter to the wiiU. But webgl definitely makes games look prettier.

  • PKrawczynski

    You'll have to be very picky for mobile performance. Usually for mobile games optimization is a huge part of it. Have you been checking your memory use on the C2 editor? It should give you a general id of the amount of memory your game wastes when running.

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  • newt

    The download size for an rpg or rts game may be a bit on the larger size, however the memory usage can still be greatly optimized. I'm currently making an rpg and have very low memory usage (I'll be posting a demo soon). There is potential but even so, C2 isn't as strong as your generic programming language but it does provide multiple exports which is why I like to use it. Also one thing to note is that Html5 is advancing and is still considered "new technology" which is why it hasn't yet been used to its full potential.

    tulamide

    I'm currently not using any webgl effects but am still able to get decent results in terms of what I want to do. As for sound I guess I can see where your getting at but there are methods to work around with it and get similar results on all browsers.

  • I did request the same thing as well before but decided the search function would be good enough. Now I change my mind and would have to agree that highlighting might be more useful. When you search it shows partial codes rather then redirect to the line of code you want to be at.

    so,

    +1

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  • You can find out more information about our project here as well as our kickstarter:

    kickstarter.com/projects/230833975/frontier-fantasy-a-j-rpg-classic

    <img src="http://www.cangame.ca/resources/battle1.png" border="0" />

    <img src="http://www.cangame.ca/resources/battle2.png" border="0" />

    <img src="http://www.cangame.ca/resources/battle3.png" border="0" />

    <img src="http://www.cangame.ca/resources/storyscreenie.png" border="0" />

    <img src="http://www.cangame.ca/resources/daynnight.png" border="0" />

    <img src="http://www.cangame.ca/resources/screenie322.png.opt920x692o0%2C0s920x692.png" border="0" />

    <img src="http://img43.imageshack.us/img43/9480/iod0.png" border="0" />

  • Some really great projects on here!

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  • Arima

    Xionor

    I think one thing to note is that there has been some success for indie developers using C2, such as the creator for Mortar Melon and the developer for Super Ubie Land who have reach the thousands in funding. However, I do agree that C2 is limited but, it has constants updates and it really bares down the programming portions for non-programmers. AND don't forget the price which is really cheap for a tool of this caliber. In my opinion it's a great tool to use when starting to enter the gaming industry.

    Maybe after you make a popular title in C2 you could move onto something more expensive and more powerful like unity.

  • Jayjay

    This a pretty fun little game, nice job. The timer really makes the accomplishment on each level worth it. <img src="smileys/smiley32.gif" border="0" align="middle" />

    But I think having more hardcore music will make the game more enjoyable, and get people more in the vibe of having that rush feeling to finish each mission. A soundtrack that kinda tells you that you only have 10 seconds to do this or die. The soundtracks not bad but it gives me an eerie feeling like I'm exploring a cave which is totally normal but there's a time limit, so I feel I gotta think a bit faster in the later levels to pass it, so having some awe-inspiring music always makes things more exciting especially with time sensitive games.

  • Nathan

    I'd like to have that feature as well but the developers already have more important things to add. I think the generic search function works pretty good. It would be a nice touch though. However, its not as important as the other things on their to-do list <img src="smileys/smiley17.gif" border="0" align="middle" />

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retrodude

Member since 11 Oct, 2012

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