cvp's Recent Forum Activity

  • I am on my mobile atm so cant open your example.

    But what I would do:

    create a global variable called dragging.

    Then on Drag start set it to 1

    Then just check that variable whenever you start a drag, and dont allow it if it is 1.

    I can make you an example tonight if this is not enough information.

  • Got rejected 2 times on this now... can anyone help me?

    [Defect]

    The resolution of the application does not match the resolution of the device.

    [Procedure]

    1. Run the application.

    2. Start the game and play. > end all. > Restart

    3. Check that the graphic elements of the application are displayed properly according to the resolution of device.

    [Expected Result]

    The resolution of application must match that of the device.

    The screenshot they attached looked like this:

    <img src="https://dl.dropboxusercontent.com/u/2560922/mobiledev/forum/TizenrejectionScreen.png" border="0" />

    What can I do to fix that?

  • My game Benolity, which is a game for kids is now live in Google Play.

    <img src="https://dl.dropboxusercontent.com/u/2560922/mobiledev/forum/BenolityMainpage.png" border="0">

    It contains 6 small games. Each game tries to teach the Kid something (numbers, sounds etc.) while they hopefully have a good time doing it.

    Go check it out in Google Play

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It is the way you name your tag that goes wrong.

    Try this out:

    <img src="https://dl.dropboxusercontent.com/u/2560922/mobiledev/forum/stopSoundOnTag.png" border="0" />

    The problem is that your event Audio -> on sprite.sound ended

    In the Touched event you have touched a sprite, so it will know what sprite.sound to pick. But in the ended event. Which sprite.sound value should it pick?

  • Looks like you are very qualified. Nice example. I will incorporate it into my own later tonight when I have more time.

    But it looks like a good solution. Small adjustments to density etc should solve the rest.

    Thx for taking the time. <img src="smileys/smiley32.gif" border="0" align="middle" />

  • A small bump on this one. Anyone who can help?

    Taking the liberty of adding you R0J0hound as I have seen you answer simular questions... I have just not been able to drag what I needed from what I have found so far.

  • You are actually not getting a black screen per say...

    Your problem is that you have quite a lot of nested loops in your code.

    I tried using toogle disabled on different sections of your code.

    <img src="https://dl.dropboxusercontent.com/u/2560922/mobiledev/forum/nestedLoopsProblem.PNG" border="0" />

    The areas where the PC really start to do a lot of work is in section 1 in the screenshot above. And it goes beyond what I wanted to wait for at least when you enable the section 2 in the screenshot above.

    Its is a matter of looking at how many times you go through the array, and in the end of your nesting you are running through the array quite a lot of times.

  • I cant see your entire capx so I am not sure, but this is a suggestion on something you can check.

    From the tiny bit you of actions you have shown there is nothing stopping it from going into that condition many times. It depends on if the position you are setting is a whole different location, then my comment is invalid. But if the location you are setting is still below the distance of the 16 then you will keep on deduction 1 from pieces.

    If the above is a correct assumption you need to add another condition, could be a check for if dragDrop is disabled, or your could set a variable on the p92 object that it has the right position.

    From what you have shown me that is my best bet. If that does not help, I would need some more info to be able to help you.

    Hope it helps.

  • "Journey Completed" & int(variable1) & "%" should do the trick.

    The '&' combines them.

  • i mean latest version at this moment is 146

    Its because i am running the beta version for my tizen project.

    You can find the 148 under beta downloads

  • That was a long headline...

    I have made a small example: .capx

    There is water running down into some "buckets"

    My question is this:

    how would you go about moving the bucket with touch/mouse input while still maintaining the physical affect the bucket has on the water.

    So how do I move the bucket while still maintaining the water inside (while some of it might spill over due to the physical circumstances)

  • Just remember if you use SVN you will have to have a server setup for it (as the Tutorial MadFactory posts mention). Which must be online whenever team members want to access it.

cvp's avatar

cvp

Member since 23 Sep, 2012

None one is following cvp yet!

Connect with cvp

Trophy Case

  • 12-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

14/44
How to earn trophies