cvp's Recent Forum Activity

  • Memory game cards — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/memory-game-cards-3385

    <p>The pack contains 15 different cards which can be used for e.g. a memory game. </p><p>It also contains 3 different card backsides which could also be used for selection of level complexity.</p>

    Use this topic to leave comments, ask questions and talk about Memory game cards

  • Yeah... but to be honest.. I cannot use it for anything if the minifyer is not working. Would not publish a game without it :-/ So hoping that it will be fixed.

  • So... figured out how to mirror the object. You can do it by setting a negative width on the object. A bit clumsy.. but works

    And I created a issue about the minifyer on the github site.

  • You could do it with checking for collision/overlap of the objects. Then move the objects in the angles you wish.

    You could do that with the bullet behavior or lerp or other mechanics for moving objects around.

  • Another thing... from what my testing shows... is it correct to assume that the plugin does not support minifying? I am not very happy about putting stuff out there which is not minified.

    Found this link if it helps:

  • flyovergames is it just me... or is it impossible to mirror the spine object? e.g. when the character is running in the opposite direction. I would normally do that with "apperance" mirror in construct 2.

    But it does not seem to be possible with the spine object.

    Do i really need to create a facing left and facing right animation in spine for each animation? Or am I missing something?

  • Car driving game template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/car-driving-game-template-1037

    <p>This is a collection which can be used to create a driving game. </p><p>It contains 3 car types, traffic lights, clouds and goal line.</p>

    Use this topic to leave comments, ask questions and talk about Car driving game template

  • Cute Animals — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/cute-animals-1035

    <p>The package contains:</p><p>Bee</p><p>Cow</p><p>Sheep</p><p>Dog</p><p>Horse</p><p>Mouse</p><p>Owl</p><p>Pig</p><p>Cat</p>

    Use this topic to leave comments, ask questions and talk about Cute Animals

  • If you could maybe tell us a bit about what the game is about we might be able to help

  • I found a solution that works. It might not be that pretty. But now it works as i would expect it to work. There are no longer any missed jumps.

    I used the vector y instead of jump to solve the problem.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • i know. but when working with circles etc. you need to do some math to get the sin behavior to work. Its not a flat platfomer. The platform behavior works nicely for what i want it to do in this situation

  • Addding platform behavior to the solid block was just an easy way to make it move back and forth

    I tried to play a bit around with the example.

    If i change the code that change the angle of the solid to not run every tick. I can not provoke not beeing able to jump. So it is the change angle and rorate that happens just before the player actions that makes the player think its not on the ground.

    But the lower interval the more often it happens... So the problem is not solved. Its just harder to hit the right timing....

cvp's avatar

cvp

Member since 23 Sep, 2012

None one is following cvp yet!

Connect with cvp

Trophy Case

  • 12-Year Club
  • Coach One of your tutorials has over 1,000 readers
  • Email Verified

Progress

14/44
How to earn trophies