cvp's Forum Posts

  • Memory game cards — Now for sale in the Scirra Store!

    https://www.scirra.com/store/2d-game-sprites/memory-game-cards-3385

    <p>The pack contains 15 different cards which can be used for e.g. a memory game. </p><p>It also contains 3 different card backsides which could also be used for selection of level complexity.</p>

    Use this topic to leave comments, ask questions and talk about Memory game cards

  • Yeah... but to be honest.. I cannot use it for anything if the minifyer is not working. Would not publish a game without it :-/ So hoping that it will be fixed.

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  • So... figured out how to mirror the object. You can do it by setting a negative width on the object. A bit clumsy.. but works

    And I created a issue about the minifyer on the github site.

  • You could do it with checking for collision/overlap of the objects. Then move the objects in the angles you wish.

    You could do that with the bullet behavior or lerp or other mechanics for moving objects around.

  • Another thing... from what my testing shows... is it correct to assume that the plugin does not support minifying? I am not very happy about putting stuff out there which is not minified.

    Found this link if it helps:

  • flyovergames is it just me... or is it impossible to mirror the spine object? e.g. when the character is running in the opposite direction. I would normally do that with "apperance" mirror in construct 2.

    But it does not seem to be possible with the spine object.

    Do i really need to create a facing left and facing right animation in spine for each animation? Or am I missing something?

  • Car driving game template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/car-driving-game-template-1037

    <p>This is a collection which can be used to create a driving game. </p><p>It contains 3 car types, traffic lights, clouds and goal line.</p>

    Use this topic to leave comments, ask questions and talk about Car driving game template

  • Cute Animals — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-graphics/cute-animals-1035

    <p>The package contains:</p><p>Bee</p><p>Cow</p><p>Sheep</p><p>Dog</p><p>Horse</p><p>Mouse</p><p>Owl</p><p>Pig</p><p>Cat</p>

    Use this topic to leave comments, ask questions and talk about Cute Animals

  • If you could maybe tell us a bit about what the game is about we might be able to help

  • I found a solution that works. It might not be that pretty. But now it works as i would expect it to work. There are no longer any missed jumps.

    I used the vector y instead of jump to solve the problem.

  • i know. but when working with circles etc. you need to do some math to get the sin behavior to work. Its not a flat platfomer. The platform behavior works nicely for what i want it to do in this situation

  • Addding platform behavior to the solid block was just an easy way to make it move back and forth

    I tried to play a bit around with the example.

    If i change the code that change the angle of the solid to not run every tick. I can not provoke not beeing able to jump. So it is the change angle and rorate that happens just before the player actions that makes the player think its not on the ground.

    But the lower interval the more often it happens... So the problem is not solved. Its just harder to hit the right timing....

  • hmm... it take some of it away in the capx i have uploaded if you enable double jump on the player. But i still experience times where it does not jump even though i press the jump button.

    I can especially make it happen on the 3rd platform when "running" from right to left and trying to jump. Often it just falls over the edge and does not jump...

    And its not only at the edge when you fall off the platform. without double jump enabled you can make it happen on the middle of the platform as well

  • Hi

    I have made a small example based on the rotaty template which shows my issue quite well.

    I have made the platforms in the rotary move. My problem is now that very often the "player" will not jump. (jump a bit around on the different platforms and you will se the player is not reacting to a jump command(keyboard up key))

    I assume its because he "thinks" he is not touching the platform in some way.

    Any suggestions on how i fix that?

  • i have looked at both of those tuts.

    I could live with copy/pasting big chunks of text to a temporary location to make this work.

    I just dont want to copy headlines and text separate into something. That will be a HUGE task.

    I basically just want to display some text information for each item that i have from a different source. I was just thinking that someone must have done that before me.