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  • hmm... it take some of it away in the capx i have uploaded if you enable double jump on the player. But i still experience times where it does not jump even though i press the jump button.

    I can especially make it happen on the 3rd platform when "running" from right to left and trying to jump. Often it just falls over the edge and does not jump...

    And its not only at the edge when you fall off the platform. without double jump enabled you can make it happen on the middle of the platform as well

  • Hi

    I have made a small example based on the rotaty template which shows my issue quite well.

    I have made the platforms in the rotary move. My problem is now that very often the "player" will not jump. (jump a bit around on the different platforms and you will se the player is not reacting to a jump command(keyboard up key))

    I assume its because he "thinks" he is not touching the platform in some way.

    Any suggestions on how i fix that?

  • i have looked at both of those tuts.

    I could live with copy/pasting big chunks of text to a temporary location to make this work.

    I just dont want to copy headlines and text separate into something. That will be a HUGE task.

    I basically just want to display some text information for each item that i have from a different source. I was just thinking that someone must have done that before me.

  • So.. I have a lot of text, which I would like to display in C2.

    Its not totally fancy text, but there is some formatting.

    I have attached a small example of how the text could look in word.

    Imagine that i have A LOT of text. e.g. i have that snippet you see 30 times or so.

    Is there a way to either load it automatically, or copy paste it to somewhere or something? I am ok with some intermediare layer. I do not need to load the word file directly into C2.

    It is not that important that the fonts are the same, i just want to make sure that there is a difference between the headlines and other text.

    I want to display that text in a C2 app. What is the best way to go about that? All suggestions are very welcome

    Edit:

    I cant attach word docs apparently... but some text like this is what i am talking about:

    Headline 1

    Alot of different text… Alot of different text… Alot of different text… Alot of different text… Alot of different text… Alot of different text… Alot of different text… Alot of different text…

    Alot of different text… Alot of different text… Alot of different text… Alot of different text…

    Alot of different text… Alot of different text… Alot of different text… Alot of different text…

    Alot of different text… Alot of different text… Alot of different text… Alot of different text…

    Headline 2

    text

    - Option 1

    - You could also

    - Some more text

    Text text

    • In scope

    • Not in socpe

    • Strange text

    Headline 3

    Some more text, and it keeps on running.

  • You could do something like this:

    roundedAngle = round(yourAngle / 90) * 90

  • My app has been approved in the store since november i think it was.

    Now today i got this message:

    more text before this......

    (Defect) White box is displayed on splash screen. (Procedure) 1. Execute the application 2. Check the screen (Expected Result) White box shouldn't be displayed on splash screen. Thank you for your generous understanding. Tizen Validation Team.

    Anyone experiencing this as well? And how to fix it?

  • Use "on touched object" instead. Or you can use "on touch end"

  • When you have a collision you could check the colliding bullet to see if it is overlapping more than 1 other bullet.

  • Use on touch end instead to enter the lvl.

    Then disregard the touch end if there has been a slide touch.

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  • Not answering your question sry.. but related to your XDK note.

    Scirra currently encourage you to use crosswalk instead. See this post

  • I dont have C2 available atm. But you have all the information you need available in the attachment you have shown above.

    The timestamp is a number. The number is counter of milliseconds since january 1. 1970.

    so in a sence you can just record the "start" time as you do on your first click. Like: system -> set date to Date.UnixTimestamp

    then you just have to compare you start time to the current time. (if you are comparing in days you should not compare every tick, but at a more fitting interval)

    You can then calculate the amount of days that has passed since your your starttime. that would be:

    (Date.UnixTimestamp - date)/(1000*60*60*24)

    That find the difference in milliseconds between the two timestamps. The last part converts the milliseconds into days. You have all the other conversions available in the text as well if you want it in something else then days.

    Hope that helps a bit.

  • hmmm... the toll in intself is quite simple. You just pick the font and create the image.

    Install the font on your pc, then pick start the program and pick it in the list of fonts then make adjustments and press save and you have a spritefont you can load.

    Is is a font file you are trying to load? or is it an img?

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cvp

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