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  • You could make a shared folder in dropbox, or use github (if you dont want to pay for github, your repository will have to be public though)

    You can also have a look at bitbucket

  • read page 2 of this tutorial

  • .capx

    I have run into this problems as well.

    You issue is that the wheels and the car body must be exactly aligned on the layout.

    The wheels are not "moved" to the position they are joint at. They are joint at the distance at which they are set on the layout (try to move the wheels far way from the body and run the layout, then you will see what i mean).

    In your case the body and the wheels had some odd positioning. so take out a piece of paper and make sure that the wheels origin point in x,y coordinate is exactly the same as the point you make the joint at on the car body (in your case imagepoint 1(backwheel) and 2(frontwheel)).

    Hope i made myself understandable.

  • Sry, I have no experience with facebook and cocoonjs atm. Doing a childrens game app atm. Has no real use for facebook <img src="smileys/smiley1.gif" border="0" align="middle">

    Yeah... i got the notification of the cvp <img src="smileys/smiley1.gif" border="0" align="middle"> cant always keep track of all the treads I write in <img src="smileys/smiley1.gif" border="0" align="middle">

    But found this post. Seems that it also refers to clay.io <img src="smileys/smiley2.gif" border="0" align="middle">

    ... ohh... you have already seen that...

  • I havent been able to get the "is product <id> purchased" to work either.

    I save the purchase in webstorage and use that.

    The problem I am still having (as i mentioned in the tutorial) is that restore purchases is also not working for me atm.

    Restore purchases should trigger the "on purchase complete"(according to ludei documentation) but it doesnt seem to do that atm in C2.

  • For the google play version, i actually wrote a small tutorial a few weeks back. Take a look at it, it might help you.

    From what you write. Did you remember to fetch the products before you purchase? You need to do a fetch before you do a purchase. But more on that in the tutorial <img src="smileys/smiley2.gif" border="0" align="middle">

  • your welcome. Happy to help.

  • can you post your capx. it works fine for me. Just tried to change the wording to what you have exactly and it worked fine.

  • Yep. I get the same.

    And it is a decimal issue. if you try to multiply the decimal away it works.

    4160%64 = 0 in C2.

    but

    416%6.4 = 6.4

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  • You got your if else statement turned around.

    You are checking the opposite direction of what you want.

    it should look like this instead:

    <img src="https://dl.dropboxusercontent.com/u/2560922/mobiledev/forum/enemySquirrel.png" border="0" />

    I added the Mirrored not mirrored.. dont know if it comes later in your tutorial <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I have modified the example a bit.

    .capx

    I have changed it to impulse at angle instead.

    And if you use:

    angle(0,0,ball.physics.velocityx,ball.physics.velocityy) you will get the current angle of the ball.

    Then i deduct 180 degrees to get the opposite direction.

    I played a bit around with the impulse speed. you can set that to what you want.

    In the example I have set it to be dependent on the speed with witch it hits the mine. (by using distance instead of angle)

    But play around with it and see what works for you.

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cvp

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