cvp's Recent Forum Activity

  • I wrote this tutorial a bit back.

    Thats for android with CoCoonJS. Still havent tried it on iOS though. But there is a lot of talks on the forum about the topic.

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  • That should not be necessary. The set X and set Y is setting the position of the axe.

    You just need to make sure you have the imagepoint on every frame of the animation you are attaching it to, and then make sure to attach the animation you are running to that imagepoint.

    If you want you can throw me a personal message with your file, and I will be happy to help you out if I can.

  • I think the problem is your '|' character

    I am not totally sure, but it wouldnt suprise me if that messed it up.

    So try running it with 'A' as a seperator to see if it works. Or "escape" the '|' character in your string.

    Hope it helps...

  • Could maybe help with a bit more information. What do you mean by Windows based system? you can use the node.webkit to make construct 2 applications run on Windows.

    You can also make the game run on android devices. They can then report the achivements.

    There is a lot of post/tutorials about highscorelists/achivements. Maybe look at clay.io

  • Something like this?

    .capx

    Or am I not getting the point? <img src="smileys/smiley1.gif" border="0" align="middle">

    You are welcome to use the awesome graphics... no royalties needed <img src="smileys/smiley17.gif" border="0" align="middle">

  • Do you have an example capx? or could you make one(if you cant compromise your development)? then it might be easier to help.

  • You could do it like this:

    .capx

    You can add as many of the "is between x and x degrees" as you see fit.

  • Please dont ask the same questions in different threads... that just fills up the forum...

  • Cant you just set an imagepoint at the sword hilt, and go through your animation sprites and make sure that imagepoint is where you want it to be for each frame.

    The set the swing animation to that imagepoint position each tick.

  • How are you passing it to the server? Would be easier if you had an example to tell you what the issue might be.

  • Have a look at this forum post

  • You could do something like this.

    .capx

    If you are new to lerp() then look in the FAQ section, there are some great explanations there about it.

    What you can change in this example to make it fit your needs is the "speed" of the lerp, which is the 5 in 5*dt

    You can also play around with maybe making the end size of the sprite vary depending on the click position. Thats the Sprite.originalHeight/2 you can change (and width to).

    Hope it helps.

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cvp

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