cvp's Recent Forum Activity

  • I have been busy with another project. So i havent tried it lately. If i get time in the weekend i can give it a try

  • you can either use:

    system -> Go to layout

    or browser -> close (to exit the app)

  • Could you post a .capx with your problem? Touch seems to be working fine for me atm.

    another thing..

    Are you using the mouse in the browser? have you set the "Use mouse input" property to "yes" on the touch object?

  • are you using an invisible rectangle object as specified in this tutorial?

    And the thing you are next to and cant jump. How is the collision polygon of that item?

    Would be easier to help you if you could post a .capx. file.

  • could you post your .capx file.

    Its hard to help you debug without that <img src="smileys/smiley2.gif" border="0" align="middle" />

  • I dont have time atm to look into your capx. sry...

    But wanted to suggest a few links.

    Have you looked at Rex's plugin "swing"?

    and

    link to rex's wiki

    That might give you some of what you are looking for.

  • you can use the "system --> for each" event to iterate through your created instances to find matches.

  • I am apparently in a good mood tonight <img src="smileys/smiley1.gif" border="0" align="middle">

    First of all... I changed something in your game, it would work as you made it, but its not the way C2 was intended, so though I would throw that learning in here as well, hope you dont mind <img src="smileys/smiley2.gif" border="0" align="middle">

    You had 3 seperate sprites for your ninja. I changed that to be 1 sprite with 3 animation frames, which is really how you should do it. (Edit: as littleStain mentioned in an earlier post)

    To your list of questions:

    1. I have changed the attack of the ninja to be on a timer instead and then make the timer look at if the ninja is dead, if he is dont attack basically.

    2. I have altered your smoke create object a bit. I looked at the width and height of your ninja sprite and used that instead in the position creation.

    3. You need to set the font after you create the object.

    all in all:

    .capx

  • I have send you a suggestion fix in a PM. Feel free to update the community with a note of what and how it works if it solves your problem <img src="smileys/smiley1.gif" border="0" align="middle" />

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  • I dont have the plugins installed that you are using, and currently I am not adding any as I am afraid of my Tizen projects <img src="smileys/smiley1.gif" border="0" align="middle" />

    But.. I can offer a comment or two.

    1: When you spawn our enemy you just have to exclude the areas you dont want. e.g. if your screensize is 100x100 and you dont want to use the first 10 pixels your random call (if that is what you are using should be: 10+random(80)

    2: It sounds like there is a variable you forget to reset when the enemy is killed. Try running it in debug mode and follow the variable that makes your screen flash.

  • OK. Didnt know you wanted realtime multiplayer.

    Have a look at the Multiplayer/Networking section of the FAQ page. You should be able to find some inspiration there.

  • Yes it is possible.

    Create a sprite or an array which hold your 30 cards and then use the random() function to pick a random card.

    And then display it.

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cvp

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