lokesen's Recent Forum Activity

  • My game has totally steady performance when I try it from a server, from dropbox and directly from C2.

    But when I upload the same game to Chrome Web Store - it has some kind of framerate drop every 4-15 seconds. Just a very short 0.5 second drop where the game stutters totally.

    The problem is the same on any computer I have tried.

  • Bump

  • Hi Ashley - it's just a normal packaged app. The only difference between the versions is the version number. The first is 0.90 and the second is 0.91.

    If I delete the old version of the installed app and install the new one, it get's the 0.91 alright, but it doesn't work if 0.90 is installed in the first place :/. It seems like it doesn't recognize there is a new version.

    It all works fine on server or dropbox.

    Is this a hosted app or a packaged app?

  • I have a problem with the auto-update feature in the Chrome Web store.

    It works beautifully on my own server and in dropbox public folder.

    But when I update the Chrome Web Store file with a new one, with just the version number updated from 0.90 to 0.91, it doesn't auto update at all.

    So Ashley - could you please try it on your space shooter to see if the auto update feature is faulty for Chrome Web Store?

    It's kindda a big deal, because people are gonna loose their save games if they have to dele the game and reinstall it instead.

    Thanks!

  • I don't think you're right Ashley - people with low-end GPU's should also have the ability to run their games smoothly.

    But it doesn't matter, I'll just write it on my FAQ page instead.

    I still think it's a little strange to dismiss the idea when it's totally valid and works perfectly. It's exactly the same "real" games does with their quality setting.

    However - there is the possibility that Chrome changes how the page-zoom works and then renders the page-zoom unusable for games already created - and this is the main reason for this not being a good idea to use in the browser plug-in.

  • Well, could this be added to the browser plug-in?

    It's a little bit unprofessional to ask users to go to 200% page zoom...

  • That's very odd - are you sure it's not just because when you're zoomed in less of the game is showing actually on-screen? Anything offscreen generally isn't drawn.

    No - this is legitimate enough.

    Try it yourself, it just has to be in full screen of course. Set the browser to 100% and full screen, then try setting it to 200% and try again. The rendering quality is lower, but performance GPU wise is almost doubled.

    This is the perfect way to scale quality vs. performance.

    So I would love the Browser plugin to have a zoom setting. I am very surprised this is new to you :D

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  • If you run a GPU intensive game, different page zoom levels will give different performance like this:

    100% = 31 fps

    150% = 45 fps

    200% = 60 fps (max)

    So page-zoom in the browser can be used to gain more speed on systems with low-end gfx, like the onboard Intel HD 2500,3000,4000. The only catch is that the quality goes a little bit down of course.

    I would love Ashley to include zoom control in the browser API so we could add this feature to our game settings.

    Cheers!

  • When I use:

    Player collision with object -> Destroy

    It all works fine and the object is destroyed and only the object in collision with player.

    But I want to use Distance(x1, y1, x2, y2) instead of collission with round objects to use the CPU less.

    My problem is that Distance(Player.x, Player.y, object.x, object.y) -> Destroy, destroys all similar objects when true, and not just the one in "colission".

    So my question is - how do I do so it's only the one in "colission" that is destroyed and not all similar objects on the layout?

    And also - does the distance expression use less CPU power than "colission with" polygons?. I have many collisions in my game, so even a few % optimization is deffinately worth the effort.

  • Thanks Ashley, very helpful information.

  • I got it now - it's just takes a while with a 50 MB project on a slow server.

    The browser plugin needs a force update option...

  • Is there a way to get the game to reload or refresh the offline cache when the online version is newer or updated?

    Im having a very hard time deleting my internet cache everytime I wan't to reload the game in a newer version. All savegames and highscore gets deleted this way too. There must be a better way...

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lokesen

Member since 22 Aug, 2012

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