lokesen's Forum Posts

  • Lots and lots of errors has been fixed in version 1.23 - including a game breaking bug in last level in world 3.

    Have fun guys!

    Download the game here:

    8BitBoy installation

    or play it in Chrome Web Store:

    8BitBoy in Chrome Web Store

  • Without the free version, I would never have startet making 8BitBoy with C2.

    I think the free version is a great way of showing how easy and intuitive C2 is. And you can only get so far with the free version that serious users will buy it anyway. So it's nok like the free version gets in the way of selling the full version.

  • Thanks for all your nice comments. It really means a lot to me.

  • After playing for a while on 4-6 things started to get a bit glitchy like missing tiles and projectiles not showing up. Not sure what triggered it.

    <img src="http://dl.dropbox.com/u/9299424/hmm.png" border="0" />

    Chrome Version 24.0.1312.57 m

    This has only happened once to me while developing it. If you restart the browser and load your game it will work fine again.

    I don't think it's a bug I can do anything about, it's probably a browser issue. :)

    Kudos for your progress in the game - it's a hard and long game!

  • Hello lokesen, first of all I have to say congrats on an amazing game. I still find it funny that there are so many people quick to talk negative about a game when they have nothing to show that is anywhere near as good. Don't let the steam greenlight comments get you down. You are doing great.

    Have you tried any of the mobile exporters to see how it plays on mobile divices? I haven't read the last two pages of this thread as readin on my phone is hard, especially when on the train.

    On a side note I played the game on IE9 and everything worked flawlessly on my PC.

    Thank you very much.

    Yes I have tried the mobile exporters, but it is a mess. The game is just too demanding atm. I am waiting on the technology to catch on and then make a mobile port.

    I am also hoping for a Ouya version, the game would be perfect with the Ouya console :)

  • WOW <img src="smileys/smiley32.gif" border="0" align="middle" />

    I'm loving this. There's so many little touches in the game that harken back to the days of early platforming. The splash screen looks fantastic!

    Side note: Was there a reason you decided not to use html5 web storage for the save games?

    I am using web storage for the save games. It should work fine :)

  • Just wanted you guys to know that I made a browser version that is totally free-to-play. It's here:

    http://awesomeblade.com/8BitBoy/play/

  • Hey thanks. it`s great. some serious qaulity for a one man operation who is down on his fortune. Has this game made any money yet?

    No - especially not now it's free :)

    But it has certainly startet gaining momentum in the Chrome Web Store. The amount of daily downloads almost doubles on daily basis the last week or so. So that just great to get out there and be seen. The most important thing is to make a name of myself and my game.

    I will start to think about making money on it again when the user base is large enough. Lets say 100 k or so.

  • I just wanted to let you know 8BitBoy is free to celebrate Christmas!

    https://chrome.google.com/webstore/detail/8bitboy/eakbnhlnmaaiehobobngpgagjkedakep

    After 31st December it's $8.99 - so get it while it's free ;)

  • Thanks for the link - but 8BitBoy is still just a HTML5 game because there is no working exe wrapper atm. But it's just a matter of time before we have one - I hope.

    You did a fantastic job, congratulations! <img src="smileys/smiley20.gif" border="0" align="middle">

    Anyway, as someone else was saying in a previous post, Steam audience is made mainly by hardcore gamers who might not have the right "sensibility" to appreciate a retro inspired production like yours.

    Are you considering also other venues for selling your game?

    I just came across this article on gamasutra which may be useful to all of us to start exploring some Steam alternatives:

    Where can I sell my Indie PC game?

    Cheers and keep it up!

  • >

    > But I hope a html5 exe wrapper will be available at some point (not Awesomium - that's just useless atm)

    So Awesomium didn't work with 8BitBoy?

    Awesomium is very flawed and very very slow. The latest build was actually much worse then the previous version, so I have lost faith in that project completely. I think others have too. But it's just a question of time before there is another wrapper we can use.

  • Very old school game. :)

    I'm wondering how you will export it to Mac? There's a way?

    Chrome is available for Mac, PC and Linux :)

    But I hope a html5 exe wrapper will be available at some point (not Awesomium - that's just useless atm)

  • wow, great game here, such a beautiful job , but i want to ask , how about a loading time ? how long does it take to loaded the game, mate ? Do you use load layout by layout ?

    Thanks

    The loading times are very fast - a few seconds per level. I use layout by layout loading.

    I also preload all sound effects to avoid lag first time played. I want the game to feel just like a game you installed or played from a diskette.

  • The arcade needs an overhaul, but we're just too busy to do it at the moment. Hopefully we'll renovate it in future.

    You can go fullscreen from an Arcade game btw - just use the Browser object's 'request fullscreen' which now also works in the Arcade.

    OK - thanks. Just learned that plug-ins doesn't work either and my game is stuffed with them :D

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • It make sense to keep the global design of the website.

    In that design, game canvas are supposed to be contained within the layout of the webpage.

    If the canvas was wider than the actual available size, it could visually break the design.

    The arcade is being worked on by Tom anyway, at some point a new layout and less limitations should arrive.

    The limitation preventing "many good games away" from the arcade, in my opinion, is the fact that you can't use third part plugins/behaviors, rather than the size of the game itself.

    Ok - my game is absolutely stuffed with plug-ins :D