lokesen's Forum Posts

  • I just wanted to let you know that I have had issues with making a moving platform working properly with all previous versions of C2, especially vertical moving platforms! There are solutions - but none working perfectly.

    I just wan't thank Ashley for R100 and for fixing that problem. And you didn't even tell us about it :D

    I love it! You are simply brillant.

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  • I really hope webstorage is going to work with the EXE exporter...

    A stand alone game without a save function is pretty 1982-ish.

  • Don't use the EXE exporter then. I don't see what the purpurse of using an EXE exporter unless it's a really really big project you are going to sell as a stand alone game.

    If that is the case - I doubt that you can make more than one game a year anyway and if that game should earn 100k - the 2900 should not be a big problem.

    But yes - if you make 10-100 games a year it is a problem. But that kind of games is clearly for web or mobile platforms and not for desktop anyway.

    LOOl 2900 PER GAME, thats it... well i hope good look for all the indie developer, because with that kind of mentality is no more place for a open free comunity, people are going to start thinking money money money money money, and less creativity.

    WHY?

    Because when you buy expensive licences, you directly start thinking to earn some money...

    if you have to buy the construct2 licence who is really honest for me, PLUS 2900$ for a plugin...PLUS others future plugins or Functions....well, i prefer to stop right now my business, and become a fiherman.

    Because witht kind of mentality, is no more place for an artist but only for those who eat money.

    <img src="smileys/smiley11.gif" border="0" align="middle" />

  • Hi there

    Webstorage is only saved as long as the session is still running. When you close the window your webstorage is also wiped clean :(

    Is there a way to fix this, because this pretty much renders the exe exporter useless for me. Please let there be a fix for this...

    Also - the performance in fullscreen is pretty bad compared to windowed performance, but you already know that. Is there an ETA on fix of this issue?

    I also have another issue - I can go to fullscreen, but I cannot exit fullscreen again. It works fine in Chrome but not in Awesomium for some reason. And is there a way to close Awesomium from my game, so I can add that to my in game options?

    Other than that, it's just working perfectly and even better than I hoped for.

    Love the WebGL shaders btw! And this is my first post...