lokesen's Recent Forum Activity

  • When going into fullscreen with f11 in chrome, everything works.

    When using the request fullscreen in the browser plugin, a white vertical line is created in the left side.

    Fullscreen issue sample

    First press f11 to test the regular fullscreen.

    Press F for fullscreen request and W to cancel.

    This issue is present in all my projects.

    Apart from this line issue, performance seems to be much worse with using fullscreen request compared to f11.

    Cheers.

  • lokesen - very odd, I cannot think of any change in r107 that would affect this. Anyway, glad to hear it's sorted, so closing.

    No not according to the changelog.

    I only found one animation that kept looping no matter what I did. I solved the problem by making a new sprite and copy over each frame individually and then it worked fine. All setting and event was the same, except from the new sprite name of course.

    So it must have been some kind of error in that sprite.

    Now everything works.

    I'm actually a bit of a nervewreck everytime a new beta comes out, with almost 3500 events in my game, something is bound to go wrong with each new beta. But if I just waited for the stable release there would be too many changes to keep track of.

    So far it has been quite easy and worth almost every update.

    Keep it up! :)

  • It is not actually possible for the image quality to have changed unless you're using shaders, and it doesn't sound like you are. Are you absolutely certain this has changed? I would say it is extremely unlikely this has actually changed in r107.

    You are probably right - it could be Chrome that has changed. IE, Firefox and Chrome has very different colours with C2, so it could easily be one of the automatic Chrome updates.

  • With your tips I managed to get a perfect result. It's not as easy as I would like - but it works and that's good enough for me.

    Nothing about making a good game is easy - that's just how it is.

  • First of all, this probably isn't a bug, but more an observation.

    I don't know if this is related to the WebGL changes, but the contrast and saturation is a few procent higher in [R107] than it was in prevoius releases.

    I am using a monitor calibrated for photo work and the change is very obvious to me. I have to say I like the change as is gives a much clearer image and less washed out colours. I hope this is intended.

    (btw. Ashley, the animation problems are completely gone in R107 - I don't know what you did different from 106 to 107, but it sure worked!).

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  • lokesen - believe it or not, this example is actually working normally and is not a bug.

    Obviously, the Tiled Background object wraps its texture, so if you enlarge it the image repeats throughout. However, if the object is sized 32x32 with a 32x32 image, and you zoom in a little (in this case using fullscreen mode), it actually does a tiny bit of wrapping round to the other side of the image at the edges. Imagine the image is still tiled in those directions, just you can't see them because they're outside the bounds of the object. So in this case one edge is black and the rest is brown; the side opposite the black edge will still wrap across to the black-edged side ever so slightly, and this creates a visible seam. It's enough to still seam when pixel rounding and point sampling are on. This is just how computer graphics works and would happen with any tool or framework.

    The workaround: add an extra row of pixels to the image, or resize the image ever so slightly smaller. For example, make the image 32x33 to add an extra row of pixels along the bottom, and make them the same color. Or, just resize the Tiled Background to be e.g. 64x31, so the last row of pixels doesn't wrap around. Or, just position the other backgrounds to slightly overlap and hide the seams.

    Thanks Ashley - I will try to work around it.

  • i'm have a same problem, the animation often skiped, and play 2 frame/10, my project is quite huge, it's not happened since r105-106, i can't post capx in here.

    Try R107! It has fixed my animation problems! This is just great.

  • We really do need a .capx, as described in how to report bugs. It is almost impossible to fix a problem without a .capx demonstrating the problem, and a minimal project consisting solely of the minimum objects necessary to reproduce the problem makes it a lot easier to fix as well.

    There have been two changes to sprite animations recently:

    r105: a bug was reported where 'set animation' in an 'on animation finished' event did not work. This was fixed, but accidentally broke how some projects work.

    r106: fixed the projects that were broken by r105, but while also keeping the fix where 'set animation' did not always work.

    So my best guess is that you use 'set animation' in 'on animation finished' events, which previously did not work but are now having an effect. That's all I can say without seeing a .capx though.

    I was just preparing a capx for you when the mail about R107 ticked in...

    I couldn't resist trying it - fearing it would be worse. But you know what? Whatever you did in R107, actually fixed the problem for me!

    Thank you ;)

  • Thanks Ashley - I will try to make a capx with the isolated problem for you.

  • It's the same...

  • Maybe you're not crazy after all <img src="smileys/smiley1.gif" border="0" align="middle" />

    It actually seems that there's a one pixel vertical shift. Easiest to see if one tiled background block is flipped 180-degrees and set against the other.

    YES!

    Also - it's not present in all cases - the sample I have provided is more or less worst case scenario, because of the brown colour and the 32x32 tile size that seems to cause the worst problems.

    I really thing this is a bug and not just my imagination :)

    Btw. my game is almost made entirely of 32x32 tiles so it is a huge problem it that case.

  • To me it seems that you just have poorly cropped images. I can see some thin black lines on your tiles when zoomed closer in image editor.

    Here's a test I made:

    http://dl.dropbox.com/u/53898431/Junk/Tiles_Test.capx

    Do you get any lines with my test?

    I can make a sample like yours too - but that doesn't help me with my problem. First of all, the problem is worse with scrolling, and scaling. Both with or without letterbox.

    My capx has no cropping in it. All tiles are the right size and has no errors or faults. The dirt tiles are all 32x32 and they are pixel perfect.

    Try my capx in internet explorer too if you like, it much worse there, but it is also terrible in chrome - although better than IE.

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lokesen

Member since 22 Aug, 2012

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