Cons:
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The worst thing is the requisite of external 3D editors to create the scene.
What do you prefer, making a 3D scene in a 3D environment , or imagining the scene in a 2D environment ?
Here is the early FPS demo:
Now isn't it easy to make a scene in a 3D editor and see exactly how it's going to look in your game ?
The lack of tutorials/video-tutorials to learn how use the plugin properly.
Sir yes sir
Suggestions
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1.-Templates dedicated to every aspect of the scene(light, camera, meshes...) with real time sliders to know exactly how works, and not change&run, change&run... to know what and how works each property.
2.-Tutorials that how to set-up an entire scene with different lights, shadows, skycubes,etc....
3.-3D basic game tutorial/template made entirely in C2 without need of external 3D editors, a pong or arkanoid will be enough.
4.-Be capable of create scenes fully textured without any external editor.
5. Add the FPS demo you did to the plugin pls
1. Thats on my To-do list
2. Yes
3. That can be done, but its harder than making the scene in a 3D editor.
4- If you wanna make serious 3D games, you gonna have to use one of the 3D editors. 3D games are not meant to be made in a 2D envorinnement.
5. Gonna have to improve that FPS demo, then I'll link its capx and .max scene with the plugin update.