I'm interested in this plugin, but is there not a way as the developer that you can attempt to get one of your projects on mobile and give us solid answer about performance? All you need is an android phone and xdk.
It shouldn't cost you anything aside from the phone (maybe you could even borrow that?). If you could offer honest results about mobile I think 1. you'll be surprised that games made efficiently may still run great. If the game runs fast in the browser of a phone there is no reason it wouldn't run fast in a wrapper like cocoon or xdk (cordova) because THEY use the same native browser to run the game. If you could show people how well a game can run on mobile, you would likely drive more adopters (customer$$$) to buy your plugin.
I would also LOVE to see the workflow of this engine. I see a glimpse of it.. could you or anyone make a basic tutorial to help walk us through the steps? Could you make a video that goes step by step to do something simple.. then maybe make a second video that builds off that simple "here is how you position the camera.. create solid ground.. create an object. maybe spawn multiple objects in a second tutorial and show how physics would work.
I'm happy to buy the plugin and become a supporter as I have a game that I really want to make in 3D but unity and unreal are just not fun to work with and i love c2..
maybe you include a bunch of capx files that show each feature? I understand there may be some learning to it, but what I didn't care for with Q3D was that we had what felt like no support and it was confusing to make sense of it.. even with examples.. the examples were too complex to unravel for me personally at least.. and i never saw many people do much with it so i suspect it wasn't just me that found it tough to figure out.
Thanks,
Caleb
Thanks for the encouragement mate, regarding the mobile performance, I've asked some clients to test two examples on their Android devices and they said that it ran without any problem with an FPS ranging from 49 to 60. BUT the examples were not bloated with objects, they barely had 4 to 9 3D objects on the scene.
I need to make a stress project to give a benchmark, would you export it using XDK and test it on your mobile device ? I would be very thankful if you could do that since I can't export to XDK since I only have the free version.
I've been working on some tutorials, I'll post them as soon as possible. For now you can download the capx examples or the showcase games to have an idea on how things work, It's as simple as making a 2D game, but with an extra dimension ( Z axis).
Yes I'll be adding a capx showcasing examples from Basic to Advanced usage.
Well I'll be using this plugin to make a 3D game ( A Mario Party like game ) which I will be using to enter the Airconsole contest, so far things are going well, here is a SS of what I've done so far :