X3M's Recent Forum Activity

  • Babylon3D: Scene Loader Edition — Now for sale in the Scirra Store!

    https://www.scirra.com/store/construct2-plugins/babylon3d-scene-loader-edition-2977

    <h3>Version</h3><div class="deshr"></div><p>0.1</p><h3>Features:</h3><div class="deshr"></div>

    • Multiple cameras
    • Animations
    • Bones
    • Standard and PBR materials
    • 3D sound
    • And much more

    <h3>Requirement:</h3><div class="deshr"></div><p>One of these:</p>

    • Blender
    • or 3DS max
    • or Unity 5

    <h3>What you get with this plugin:</h3><div class="deshr"></div>

    • Exporters.
    • 1 Functional template.
    • 1 3DS max scene.

    <h3>What you get after buying the plugin:</h3><div class="deshr"></div>

    • Free support for 1 year.
    • Free updates until v1.0.

    Use this topic to leave comments, ask questions and talk about Babylon3D: Scene Loader Edition

  • That would be possible to implement, as I said before as long as BabylonJS comes with a function, this plugin will implement it. It justs takes a lot of time and effort to import all functions to Construct 2.

  • You don't have to convert anything, the plugin comes with an exporter that you install for 3DS max, Blender or Unity 5.

  • 19.99 $ includes the plugin and 2 templates and 1 year of free support, That demo was done in 5 mins, I'm not good with 3D modelling, I'll try my best to change it to something more appealing.

    This will be version 0.1a , free updates up to 1.0 stable. Which will cover obviously all the features that the BabylonJS comes with.

  • Savvy001 Both, as for the games, you design your levels with a 3D editor (World, Enemies etc...), you export the scene to Construct 2 and from there you can access all the objects by their names.

    You should note that you cannot use behaviours with this since its not Editor based, there will be another version for the editor soon.

    Yes, BabylonJS supports VR.

    As you said, this plugin is meant to be further developed, I released it earlier so that I can get suggestions from users about the functions that they want to be added or things that they want to be changed .

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  • Sorry for the inconvenience, I'll post a demo on the Arcade forum as soon as possible:

  • _

  • mutiply PistolaDaño by 10, round it then divide by 10. Like this:

    var PistolaDaño = 1.2; System->AddTo->0.3 System->SetValue->(round(PistolaDaño * 10))/10

    Scirra should add an option to get floats after round and not only ints

  • Once you go Notepad, you never go back.

    I'm talking about that function that allows you to duplicate lines at a split second, the mighty CTRL+D.

    Or, what about that super combination of CTRL+SHIFT+ALT, which allows you to do a vertical selection.

    Or that CTRL+SHIFT+Q, which comments the selection.

    Even better, what about that CTRL+ALT+M combination which formats your Javascript code and beautifies it.

    I can go all day long.

    In short, there is no IDE or text editor which comes close to Notepad++.

  • I don't know about Intel XDK, but back when I was using actionscript 3.0 to build android apps, I used to create my own temporary certificate for the app since android will not allow installing unsigned packages.

    So I assume, and it should be the case, that there is somewhere an option to create your own certificate in Intel XDK.

    You can type in random words, but you should remember the password of the certificate for later use.

    Edit: http://lmgtfy.com/?q=create+certificate+intel+xdk

  • You sure it's not rgba?

    No it should be returning : rgb(r,g,b)

    Instead it returns a decimal, in my case its 6698973, which should be converted to hex, it becomes 0x6633ff.

    But its in the form of bgr, which means that 0x66 is b, 0x33 is g and 0xff is red.

    new cr.Property(ept_color, 	"Fog color",		0x222222,		"The color of the fog."),[/code:21fctseb]
    
    Here is a workaround:
    [code:21fctseb]
    var fogColor = hexToRgb(this.properties[2]);
    [/code:21fctseb]
    
    [code:21fctseb]
    function hexToRgb(hex) {
    		hex = hex.toString(16);
    		var result = /^#?([a-f\d]{2})([a-f\d]{2})([a-f\d]{2})$/i.exec(hex);
    		return result ? {
    			r: parseInt(result[1], 16),
    			g: parseInt(result[2], 16),
    			b: parseInt(result[3], 16)
    		} : null;
    	}
    [/code:21fctseb]
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X3M

Member since 8 Jul, 2016

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