LimonSpace's Recent Forum Activity

  • hey, limonspace.

    I really don't like the "hold mouse button to fly" approach. Enable some keyboard controls.

    Also, i see you're using one of the "unstable" versions of socket.io plugin, and i strongly recommend against using it for anything else but testing and playing around.

    loool I really don't like the keyboard controls but where i found a stable version of socket.io plugin? thank you so much for trying and for your advice   <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" />

    ??? how can you play the game??? my server was offline at this moment

  • limonspaces.net

    work on firefox there's some bug but is onli for illustrate my multiplayer

    any comments, especially negative ones are welcome. commented and feel free to send suggestions

    in the company field, enter a value from 1 to 3

  • <script type="text/javascript">

    function modalWin() {

    if (window.showModalDialog) {

    window.showModalDialog('contenutoprotetto.php','_blank','dialogWidth:820px;dialogHeight:1150px');

    } else {

    window.open('contenutoprotetto.php','_blank', 'height=820,width=1150,toolbar=no,directories=no,status=no,menubar=no,scrollbars=no,resizable=no,modal=yes');

    }

    }

    </script>

    <button onclick="modalWin()"

    style="position:absolute;

         top:80px;

         left: 550px;

         height: 52px;

         width: 156px;

         color: #fff;

         font-weight: bold;

         opacity: 0.7;

         border: 1px solid #999;

         -moz-border-radius: 10px;

         -webkit-border-radius: 10px;

         border-radius: 10px;

         -moz-box-shadow: 0 0 .5em rgba(0, 0, 0, .6);

         -webkit-box-shadow: 0 0 .5em rgba(0, 0, 0, .6);

         box-shadow: 0 0 .5em rgba(0, 0, 0, .6);

         -webkit-appearance: none;

         -moz-transition: opacity .5s;

         -webkit-transition: opacity .5s;

         -o-transition: opacity .5s;

         transition: opacity .5s;

         display: block;

         background-image:url('/css/images/start.jpg');

    ">

    </button>

    only work on firefox and IE

  • SOLVED, i create a modal pop-up on start button click and it don't have scroll bar menu bar and is not resizable <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" /> <img src="smileys/smiley1.gif" border="0" align="middle" />

  • i don't wanna the pause on my game,this is the problem

    i don't wanna the pause on my game,this is the problem.

    .09 ms each server sends data to the various players in unfocus and this is right, but the bad thing is that when the player returns to the window, he sees all the movements and things that happened so fast to stabilize and this is horrible , I do not want it. <img src="smileys/smiley19.gif" border="0" align="middle" />

  • but my is a multiplayer real time shooter game there's no way for solved this?

  • hi all comunity,

    is there a way to not send pause the game when you change the window?

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  • > any idea on how can I do that or is this a bug in C2

    I don't think you can blame Construct 2! The fault must lie in your server-side code. You need to work through standard debugging processes to track down your error.

    BTW, the code you have posted is extremely badly-written! You should be using arrays and loops instead of all those simple repeated assignments - there's plenty of room for errors to creep in there!

    i try to change all on my server and on c2 using only one message for Alien Login and alien update position angle health shield ecc, I use a foreach loop order by Alien ID but I've 60 aliens on one map 60 alien on second map 40 bonus box on first and 40 on second map but all of the alien's movement are very veeeeery slow with the first server code does not happen why????

    this is a simple request i've no problem with the old code

  • > any idea on how can I do that or is this a bug in C2

    I don't think you can blame Construct 2! The fault must lie in your server-side code. You need to work through standard debugging processes to track down your error.

    BTW, the code you have posted is extremely badly-written! You should be using arrays and loops instead of all those simple repeated assignments - there's plenty of room for errors to creep in there!

    yes velojet,

    infact i'm a carpenter.

    have you an idea on how can i do that? i solved the problem but it don't work too well.

    can you give me a guide?

    but hey it work....

  • SOLVED <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley32.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" /> <img src="smileys/smiley4.gif" border="0" align="middle" />

  • So at this time I tried to do this: put a variable retrieved from the database in which I point to the company appartanenza the player, click on ok, if diita equals 1 go to mars layout, if the company is 2 go on layout venus, everything works fine, new users must mars mars in layout and are perfectly synchronized, those venus as well.

    No what I can do is: click on j go to layout if you are mars venus,

    changing layout is. what does not happen is that when changing the layout who is already in the map venus or mars sees the new user entered into while the new map does not see those already present in this map.

  • how can i post the capx? it is 16megabyte

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LimonSpace

Member since 13 Aug, 2012

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