fredriksthlm's Recent Forum Activity

  • Unrelated to the issue with Animation Editor, but the GSI error that Jobel shows comes from GoogleSignIn, it seems you (the editor or your servers) have some issue with credentials or loading of data which you also need to look into DiegoM.

    Also all the "inline" errors with the CSS should be fixed, very irritating when the console is full of errors/warnings just with a regular loading.

    You can see the error messages above from Jobel, I get the same.

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  • try this

  • Untick Hide Obsolete Packages and tick Show Package Details

  • If you have bundled plugins in your old project, you must update the tween plugin in the project to the new one.

    otherwise you still use the old one, regardless if you install the new one in the editor..

  • just a note, even without a plugin it is very easy to include this (and most other SDKs) just by adding a few js oneliners in the event sheet. They even have a description:

    docs.crazygames.com/sdk/construct3

  • Just out of curiosity.. What are you doing in Animate that you cannot do in C3, since you own a C3 subscription already?

    (The only thing I knew was video export)

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    Ashley They released a new version of Cordova last week (update of Cordova fetch and Cordova create), so maybe you can try to update the build server.

    I highly doubt it will "solve" any issues for the few ones that experience such. But it can be good anyway..

    I suspect there's something in the root structure of the project that the server doesn't know how to work with and so it fails, maybe something to do with the language... I don't know.

    But you claimed you got the same error with a totally blank new project?

    Have you tried a blank project in incognito mode in the latest beta?

    Do you get any actual error in the console? OR get any failed connection to any domain or asset in the network tab during a build?

    "experienced some instabilities and errors"

    "recurring failures"

    "it really doesn't work"

    "it didn't work for me"

    How on earth do you think anyone would be able to investigate this?

    To investigate..

    Playtronic try to create a new small project and build it, see if it works. Maybe you get a timeout since it takes to long to 'send and get' your project if it is large.

    Also verify which steps that works, does it start to 'build' or does it fail directly?

    • Connecting to build server...
    • Connected to server
    • Project uploaded successfully
    • Waiting to build
    • Preparing project
    • Building Android
    • Compressing builds
    • Build complete, beginning transfer

    Also verify in your dev console (network tab) to see if anything fails. (build.construct.net, downloads.scirra.net, etc)

    I just tried a build (I normally never ever use the build service), and it worked perfectly fine.

    If you buy a software/service, which works for everyone but not for you specifically on your specific computer, what do you think the software company should investigate?

  • > Can you build a project for iOS or Android without the Internet?

    Yes, you can, using the Cordova CLI.

    Every (cordova) plugin will be pulled from either npm or git.

    But also for a pure project without any plugin at all will still fail, since the CLI uses cordova-fetch to fetch the android/ios package from npm.

    Running cordova prepare offline will eventuelly timeout since it cannot fetch the npm package.

    Also doing a build will directly fail on the gradle, timeout.

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fredriksthlm

Member since 6 Jun, 2016

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