On my side, Construct 3 just crash. (see the information below).
Just make a new project, and start playing around with the animation editor. It crash when you select a palette, when you close the animation editor, or any other actions in the animation editor. It crash casually, and you might need to repeat the steps above in order to crash Construct3. Never happened before
Error report information
Type: unhandled exception
File: editor.construct.net, line 0, col 0
Message: ResizeObserver loop limit exceeded
Stack: null
Construct version: r336
URL: editor.construct.net
Date: Wed Apr 05 2023 08:29:10 GMT-0400 (Eastern Daylight Time)
Uptime: 216.5 s
Platform information
Product: Construct 3 r336 (stable)
Browser: Chrome 111.0.5563.66
Browser engine: Chromium
Context: webapp
Operating system: Windows 10
Device type: desktop
Device pixel ratio: 2
Logical CPU cores: 8
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/111.0.0.0 Safari/537.36
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Supports highp precision: yes
Vendor: Google Inc. (Intel)
Renderer: ANGLE (Intel, Intel(R) UHD Graphics 620 Direct3D11 vs_5_0 ps_5_0, D3D11)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw